No, you cant use a BitmapFileMaterial on a sprite, but you can use the same BitmapData. Load the image once with a Loader and use its BitmapData as the source fir a BitmapMaterial (not BitmapFileMaterial) and also a Bitmap to be used on the sprite.
On Oct 3, 7:40 am, sofke <[email protected]> wrote: > I load the BitmapFileMaterial for a Plane material, and I want to use > the same bitmap on the stage without loading it again with the Loader > class. Is this possible? Can a BitmapFileMaterial be added to a > Sprite? > > Thanks
