No, you cant use a BitmapFileMaterial on a sprite, but you can use the
same BitmapData.  Load the image once with a Loader and use its
BitmapData as the source fir a BitmapMaterial (not BitmapFileMaterial)
and also a Bitmap to be used on the sprite.

On Oct 3, 7:40 am, sofke <[email protected]> wrote:
> I load the BitmapFileMaterial for a Plane material, and I want to use
> the same bitmap on the stage without loading it again with the Loader
> class. Is this possible? Can a BitmapFileMaterial be added to a
> Sprite?
>
> Thanks

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