try using TransformBitmapMaterial, which extends the basic BitmapMaterial
with properties such as scaleX, scaleY etc



On Sun, Oct 3, 2010 at 11:54 PM, sofke <[email protected]> wrote:

> Now I have a problem with using the BitmapMaterial as a back material
> of a plane, there is no scaleX property that the BitmapFileMaterial
> has so the back image is mirrored
> On a BitmapFileMaterial I was using scaleX = -1 and repeat = true to
> show the back image correctly
> Error #1056: Cannot create property scaleX on
> away3d.materials.BitmapMaterial
>
>
> On 4 list, 00:07, sofke <[email protected]> wrote:
> > Thanks!
> >
> > On 3 list, 17:49, savagelook <[email protected]> wrote:
> >
> >
> >
> > > No, you cant use a BitmapFileMaterial on a sprite, but you can use the
> > > same BitmapData.  Load the image once with a Loader and use its
> > > BitmapData as the source fir a BitmapMaterial (not BitmapFileMaterial)
> > > and also a Bitmap to be used on the sprite.
> >
> > > On Oct 3, 7:40 am, sofke <[email protected]> wrote:
> >
> > > > I load the BitmapFileMaterial for a Plane material, and I want to use
> > > > the same bitmap on the stage without loading it again with the Loader
> > > > class. Is this possible? Can a BitmapFileMaterial be added to a
> > > > Sprite?
> >
> > > > Thanks
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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