Yes! It works perfect now.

Tnx Rob!

2010/10/7 Rob Bateman <[email protected]>

> ok, just uploaded a new patch to the trunk that should sort this out. let
> us know!
>
> cheers
>
> Rob
>
>
>
>
> On Tue, Oct 5, 2010 at 8:11 AM, Flyon <[email protected]> wrote:
>
>> nope... I updated to the most recent version of the trunk, and the
>> problem still remains
>>
>> On Oct 5, 11:40 am, Flyon <[email protected]> wrote:
>> > Ah ok >.< ...
>> >
>> > will try this when I get a chance. Tnx!
>> >
>> > On Oct 5, 5:35 am, Rob Bateman <[email protected]> wrote:
>> >
>> >
>> >
>> > > can you try this with the latest (3.6) update? you may need to replace
>> your
>> > > Number3Ds with Vector3Ds, but the centering system for these has been
>> > > re-written so the problem may be solved
>> >
>> > > cheers
>> >
>> > > Rob
>> >
>> > > On Mon, Oct 4, 2010 at 6:39 AM, Flyon <[email protected]> wrote:
>> > > > Amovieclipspritewith center alignment is initially not aligned
>> > > > correctly.
>> > > > When the camera moves it seems to fix the alignment of the
>> > > >movieclipsprite.
>> >
>> > > > It looks like this problem was sort of discussed here aswell:
>> >
>> > > >
>> http://groups.google.com/group/away3d-dev/browse_thread/thread/9ab79d...
>> >
>> > > > But now I made a reproducible example:
>> > > >http://www.reneverheij.com/other/MovieClipSpriteBug.swf
>> > > >http://www.reneverheij.com/other/MovieClipSpriteBug.as
>> >
>> > > > As you can see when it loads the line (which is going from the
>> center
>> > > > to the exact coordinates of themovieclipsprite) is not touching the
>> > > > square in the middle, and as soon as you move the camera the square
>> > > > hops into place.
>> >
>> > > > I can't seem to find the problem myself.
>> >
>> > > > Any help?
>> >
>> > > --
>> > > Rob Bateman
>> > > Flash Development & Consultancy
>> >
>> > > [email protected]
>>
>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>

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