Yes! It works perfect now. Tnx Rob!
2010/10/7 Rob Bateman <[email protected]> > ok, just uploaded a new patch to the trunk that should sort this out. let > us know! > > cheers > > Rob > > > > > On Tue, Oct 5, 2010 at 8:11 AM, Flyon <[email protected]> wrote: > >> nope... I updated to the most recent version of the trunk, and the >> problem still remains >> >> On Oct 5, 11:40 am, Flyon <[email protected]> wrote: >> > Ah ok >.< ... >> > >> > will try this when I get a chance. Tnx! >> > >> > On Oct 5, 5:35 am, Rob Bateman <[email protected]> wrote: >> > >> > >> > >> > > can you try this with the latest (3.6) update? you may need to replace >> your >> > > Number3Ds with Vector3Ds, but the centering system for these has been >> > > re-written so the problem may be solved >> > >> > > cheers >> > >> > > Rob >> > >> > > On Mon, Oct 4, 2010 at 6:39 AM, Flyon <[email protected]> wrote: >> > > > Amovieclipspritewith center alignment is initially not aligned >> > > > correctly. >> > > > When the camera moves it seems to fix the alignment of the >> > > >movieclipsprite. >> > >> > > > It looks like this problem was sort of discussed here aswell: >> > >> > > > >> http://groups.google.com/group/away3d-dev/browse_thread/thread/9ab79d... >> > >> > > > But now I made a reproducible example: >> > > >http://www.reneverheij.com/other/MovieClipSpriteBug.swf >> > > >http://www.reneverheij.com/other/MovieClipSpriteBug.as >> > >> > > > As you can see when it loads the line (which is going from the >> center >> > > > to the exact coordinates of themovieclipsprite) is not touching the >> > > > square in the middle, and as soon as you move the camera the square >> > > > hops into place. >> > >> > > > I can't seem to find the problem myself. >> > >> > > > Any help? >> > >> > > -- >> > > Rob Bateman >> > > Flash Development & Consultancy >> > >> > > [email protected] >> > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com >
