Looking good so far.  This is kind of dodging the question, but given the
design of your game I would suggest pooling and recycling those objects
anyway.  This way you don't have to be so concerned about GC during the
game, and skipping all those allocations should be a little more efficient.

-Ken

On Tue, Dec 14, 2010 at 1:39 PM, Liam Jones <[email protected]> wrote:

> sorry for the double post, forgot to include a link
>
> Game can be seen here:
>
> http://dl.dropbox.com/u/5312719/3D%20Tunnel.html
>

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