Looking good so far. This is kind of dodging the question, but given the design of your game I would suggest pooling and recycling those objects anyway. This way you don't have to be so concerned about GC during the game, and skipping all those allocations should be a little more efficient.
-Ken On Tue, Dec 14, 2010 at 1:39 PM, Liam Jones <[email protected]> wrote: > sorry for the double post, forgot to include a link > > Game can be seen here: > > http://dl.dropbox.com/u/5312719/3D%20Tunnel.html >
