Hi Richard Olson,

Is Away3D 4 has options so that user can choose between Software Rendering
or Hardware Rendering ?

On Thu, Dec 16, 2010 at 6:36 PM, richardolsson <[email protected]> wrote:

> Hi,
>
> There is no official release date for the Molehill public beta at this
> point (other than "first half of 2011".) TBH, we don't know for sure
> either, but we expect to be able to release Away3D 4.0 alongside
> Molehill, and there are no signs right now that it would be impossible
> to make that date. So that's what you should expect.
>
> In terms of API changes, and preparing for the jump, I think that in
> any application that doesn't "hack" the engine in any way should be
> fairly simple to port over. We are trying to keep the API consistent
> where it makes sense to do so.
>
> I will be honest though and tell you that we are taking this chance to
> make a lot of changes both to the core (duh!) and those parts of the
> API where we have previously felt that there have been issues and
> inconsistencies, but that we haven't been able to change because we
> didn't want to break backwards-compatibility too much between dot-
> releases.
>
> For Away 4, a lot of stuff is changing. That doesn't mean that all 3D
> applications written for 3.6 needs to be scrapped and done from
> scratch, but it does mean in a lot of cases that you need to do some
> refactoring and a bit of search-and-replace.
>
> But to be frank, that should be the least concern for most people
> looking to port games and applications to Molehill-powered engines.
> Why? Because the work of refactoring some code in a 3D project is
> nothing compared to "refactoring" a bunch of 1000 triangle low-poly
> meshes into the 50.000 triangle versions of the same models that
> people will soon be expecting to see in Flash 3D games and
> applications.
>
>
> Once Away4 comes out, we will try to release a "porting guide" that
> documents the important changes (albeit perhaps not every single
> property that has been renamed). If we don't manage to do so, please
> hold me personally accountable for it. :) (And if we do manage to get
> it out in time, please buy us a beer if you see us at a
> conference. ;))
>
>
> Cheers
> /R
>
>
> On Dec 16, 5:54 pm, n7 <[email protected]> wrote:
> > Hi all,
> >
> > I have a question: Are there any guidelines on how to code your Away3D
> > app to facilitate re-writing it when away4 kicks in?
> >
> > I'm currently developing a 3D application which is suppose to display
> > a huge amount of vertices and molehill is my hope for this to work
> > with decent fps number on ordinary PC:)
> >
> > Also, is there a more specific date for launching public beta of
> > Away4? I've heard a rumour we can count on molehill beta to be
> > released by February 2011.
> >
> > love,
> > n7
>



-- 
Aji Pamungkas

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