Will hardware rendering work if run from the desktop or will it work
from embedded into a webpage?  The latter would be incredible but
might be seen as a security issue.

On Dec 16, 4:44 pm, Aji Pamungkas <[email protected]>
wrote:
> Hi Richard Olson,
>
> Is Away3D 4 has options so that user can choose between Software Rendering
> or Hardware Rendering ?
>
>
>
>
>
> On Thu, Dec 16, 2010 at 6:36 PM, richardolsson <[email protected]> wrote:
> > Hi,
>
> > There is no official release date for the Molehill public beta at this
> > point (other than "first half of 2011".) TBH, we don't know for sure
> > either, but we expect to be able to release Away3D 4.0 alongside
> > Molehill, and there are no signs right now that it would be impossible
> > to make that date. So that's what you should expect.
>
> > In terms of API changes, and preparing for the jump, I think that in
> > any application that doesn't "hack" the engine in any way should be
> > fairly simple to port over. We are trying to keep the API consistent
> > where it makes sense to do so.
>
> > I will be honest though and tell you that we are taking this chance to
> > make a lot of changes both to the core (duh!) and those parts of the
> > API where we have previously felt that there have been issues and
> > inconsistencies, but that we haven't been able to change because we
> > didn't want to break backwards-compatibility too much between dot-
> > releases.
>
> > For Away 4, a lot of stuff is changing. That doesn't mean that all 3D
> > applications written for 3.6 needs to be scrapped and done from
> > scratch, but it does mean in a lot of cases that you need to do some
> > refactoring and a bit of search-and-replace.
>
> > But to be frank, that should be the least concern for most people
> > looking to port games and applications to Molehill-powered engines.
> > Why? Because the work of refactoring some code in a 3D project is
> > nothing compared to "refactoring" a bunch of 1000 triangle low-poly
> > meshes into the 50.000 triangle versions of the same models that
> > people will soon be expecting to see in Flash 3D games and
> > applications.
>
> > Once Away4 comes out, we will try to release a "porting guide" that
> > documents the important changes (albeit perhaps not every single
> > property that has been renamed). If we don't manage to do so, please
> > hold me personally accountable for it. :) (And if we do manage to get
> > it out in time, please buy us a beer if you see us at a
> > conference. ;))
>
> > Cheers
> > /R
>
> > On Dec 16, 5:54 pm, n7 <[email protected]> wrote:
> > > Hi all,
>
> > > I have a question: Are there any guidelines on how to code your Away3D
> > > app to facilitate re-writing it when away4 kicks in?
>
> > > I'm currently developing a 3D application which is suppose to display
> > > a huge amount of vertices and molehill is my hope for this to work
> > > with decent fps number on ordinary PC:)
>
> > > Also, is there a more specific date for launching public beta of
> > > Away4? I've heard a rumour we can count on molehill beta to be
> > > released by February 2011.
>
> > > love,
> > > n7
>
> --
> Aji Pamungkas

Reply via email to