Will hardware rendering work if run from the desktop or will it work from embedded into a webpage? The latter would be incredible but might be seen as a security issue.
On Dec 16, 4:44 pm, Aji Pamungkas <[email protected]> wrote: > Hi Richard Olson, > > Is Away3D 4 has options so that user can choose between Software Rendering > or Hardware Rendering ? > > > > > > On Thu, Dec 16, 2010 at 6:36 PM, richardolsson <[email protected]> wrote: > > Hi, > > > There is no official release date for the Molehill public beta at this > > point (other than "first half of 2011".) TBH, we don't know for sure > > either, but we expect to be able to release Away3D 4.0 alongside > > Molehill, and there are no signs right now that it would be impossible > > to make that date. So that's what you should expect. > > > In terms of API changes, and preparing for the jump, I think that in > > any application that doesn't "hack" the engine in any way should be > > fairly simple to port over. We are trying to keep the API consistent > > where it makes sense to do so. > > > I will be honest though and tell you that we are taking this chance to > > make a lot of changes both to the core (duh!) and those parts of the > > API where we have previously felt that there have been issues and > > inconsistencies, but that we haven't been able to change because we > > didn't want to break backwards-compatibility too much between dot- > > releases. > > > For Away 4, a lot of stuff is changing. That doesn't mean that all 3D > > applications written for 3.6 needs to be scrapped and done from > > scratch, but it does mean in a lot of cases that you need to do some > > refactoring and a bit of search-and-replace. > > > But to be frank, that should be the least concern for most people > > looking to port games and applications to Molehill-powered engines. > > Why? Because the work of refactoring some code in a 3D project is > > nothing compared to "refactoring" a bunch of 1000 triangle low-poly > > meshes into the 50.000 triangle versions of the same models that > > people will soon be expecting to see in Flash 3D games and > > applications. > > > Once Away4 comes out, we will try to release a "porting guide" that > > documents the important changes (albeit perhaps not every single > > property that has been renamed). If we don't manage to do so, please > > hold me personally accountable for it. :) (And if we do manage to get > > it out in time, please buy us a beer if you see us at a > > conference. ;)) > > > Cheers > > /R > > > On Dec 16, 5:54 pm, n7 <[email protected]> wrote: > > > Hi all, > > > > I have a question: Are there any guidelines on how to code your Away3D > > > app to facilitate re-writing it when away4 kicks in? > > > > I'm currently developing a 3D application which is suppose to display > > > a huge amount of vertices and molehill is my hope for this to work > > > with decent fps number on ordinary PC:) > > > > Also, is there a more specific date for launching public beta of > > > Away4? I've heard a rumour we can count on molehill beta to be > > > released by February 2011. > > > > love, > > > n7 > > -- > Aji Pamungkas
