Just tested, indeed the box size strings are not updated... 
try unselect your mesh after applying and select again...

Will fix this strings refresh. Dam gotta think about everything! :))

Fabrice

On Dec 20, 2010, at 7:40 PM, John Brookes wrote:

> Yeah knew about snap to grid but don't think it works.
> 
> Created a 100x100x100 cube in Maya. Then grabbed one vertice and moved it 
> slightly exported to prefab.
> 
> In the prefab properties window it shows
> width 100.4781
> height 100
> depth 100
> 
> If I do Vertex>snap vertex to grid.
> It still shows 100.4781 for width.
> No matter how many random guesses for the grid size in preferences.
> 
> 
> 
> As for all the crap I said above about how the model works. It doesn't :(
> 
> eg
> http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPtest2.swf
> You can get up and walk under one set of these stairs but not the other.
> Every single vertice edge face checked.
> Rebuilt several times. I guess that style of modelling isn't the way to go.
> 
> Maya says the other non working steps have Nonmanifold geometry, Iv'e no idea 
> who norman is :(
> 

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