Just tested, indeed the box size strings are not updated... try unselect your mesh after applying and select again...
Will fix this strings refresh. Dam gotta think about everything! :)) Fabrice On Dec 20, 2010, at 7:40 PM, John Brookes wrote: > Yeah knew about snap to grid but don't think it works. > > Created a 100x100x100 cube in Maya. Then grabbed one vertice and moved it > slightly exported to prefab. > > In the prefab properties window it shows > width 100.4781 > height 100 > depth 100 > > If I do Vertex>snap vertex to grid. > It still shows 100.4781 for width. > No matter how many random guesses for the grid size in preferences. > > > > As for all the crap I said above about how the model works. It doesn't :( > > eg > http://www.shrewballooba.co.uk/blog/wp-content/uploads/2010/12/BSPtest2.swf > You can get up and walk under one set of these stairs but not the other. > Every single vertice edge face checked. > Rebuilt several times. I guess that style of modelling isn't the way to go. > > Maya says the other non working steps have Nonmanifold geometry, Iv'e no idea > who norman is :( >
