Hi buddies
Happy new year 4 all us :-)

Well ... i got a problem. I have a almost complete turn-based game
made in away3d, but i have a problem about clipping and animations.
I got a scene with 2 animated md2 characters in a closed room and the
camera must sometimes be near of character 1, and sometimes must be
near of character 2. For the closed room polygons does´nt break i
about ot use NearfieldClipping.
The problem is ... when camera comes to character 1, character´s 2
animation stop and vice-versa. Then i think "Theres must be a problem
in z values of NearfieldClipping". Well ... my 2 characters got a
distance between it of 200 units ... then i change maxZ value´s to
1000 and does´nt work ... and does´nt matter the maxZ value ... one of
two character animations stop!. I try FurstumClipping and got the same
problem. If i use RectangleClipping the polygons of closed rom breaks.

Please, i dont know how to solve this ... besides i got months of work
in this game :-|
Thanx

Just a little note: the camera runs and rotate in scene, apply
position and apply rotations seems make no diference, i dont´t know if
this helps...
Another one, i use away3d 3.5.
Thanx Again

Reply via email to