Hi buddies Happy new year 4 all us :-) Well ... i got a problem. I have a almost complete turn-based game made in away3d, but i have a problem about clipping and animations. I got a scene with 2 animated md2 characters in a closed room and the camera must sometimes be near of character 1, and sometimes must be near of character 2. For the closed room polygons does´nt break i about ot use NearfieldClipping. The problem is ... when camera comes to character 1, character´s 2 animation stop and vice-versa. Then i think "Theres must be a problem in z values of NearfieldClipping". Well ... my 2 characters got a distance between it of 200 units ... then i change maxZ value´s to 1000 and does´nt work ... and does´nt matter the maxZ value ... one of two character animations stop!. I try FurstumClipping and got the same problem. If i use RectangleClipping the polygons of closed rom breaks.
Please, i dont know how to solve this ... besides i got months of work in this game :-| Thanx Just a little note: the camera runs and rotate in scene, apply position and apply rotations seems make no diference, i dont´t know if this helps... Another one, i use away3d 3.5. Thanx Again
