Hi Texugo, Could you please provide us the example ? IMO, i don't think there is a connection between clipping and model's animation. Maybe, you are trying to call an animation name in character 2 which doesn't exists.
On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote: > No Ideas buddies? Any idea will be welcome! > > On 4 jan, 16:05, Texugo <[email protected]> wrote: > > Hi buddies > > Happy new year 4 all us :-) > > > > Well ... i got a problem. I have a almost complete turn-based game > > made in away3d, but i have a problem about clipping and animations. > > I got a scene with 2 animated md2 characters in a closed room and the > > camera must sometimes be near of character 1, and sometimes must be > > near of character 2. For the closed room polygons does´nt break i > > about ot use NearfieldClipping. > > The problem is ... when camera comes to character 1, character´s 2 > > animation stop and vice-versa. Then i think "Theres must be a problem > > in z values of NearfieldClipping". Well ... my 2 characters got a > > distance between it of 200 units ... then i change maxZ value´s to > > 1000 and does´nt work ... and does´nt matter the maxZ value ... one of > > two character animations stop!. I try FurstumClipping and got the same > > problem. If i use RectangleClipping the polygons of closed rom breaks. > > > > Please, i dont know how to solve this ... besides i got months of work > > in this game :-| > > Thanx > > > > Just a little note: the camera runs and rotate in scene, apply > > position and apply rotations seems make no diference, i dont´t know if > > this helps... > > Another one, i use away3d 3.5. > > Thanx Again > -- Aji Pamungkas
