Hi Texugo,

Wooowww. You're making a fighting game, coolll...

I also use MD2, and I don't have the same problem like you. After seeing my
game's code, i realize that i use Away3D 3.5, FrustumClipping,
PerspectiveLens, and i don't change maxZ at all. And when my character is
far away from the camera, it's  animation are still working just fine.


On Sat, Jan 8, 2011 at 5:02 PM, Texugo <[email protected]> wrote:

> Thanx for reply Aji ... and sorry about my delay in reply 'cos i have
> to make a little demo to you see by yourself the problem.
>
> http://www.doutorpalhaco.com/away3d_example/
>
> I guess my problem is not about know or not the model animations. In
> the beginning of scene both characters are animated. And then, in
> Nearfiledclipping, when camera approaches to character01, character02
> stops animation. When camera goto character02 this character play
> again your animation (by itself, cos all animations are in loop), and
> character01 stop your animation (by itself). If i use
> RectangleClipping i have no problem with animation, but scene cracks,
> besides the fact i've increase number of faces of scene.
>
> My guess about Clipping problem and not animation problem is about
> everything outside of view clipping is not updated (animations
> included). Does'nt matter how i change NearfieldClipping.maxZ or
> NearfielClipping.minZ the results are the same. Someone know if minZ
> and maxZ are absolute in world coordinates or relative in view
> coordinates? There's some other way, in rectangleClipping, to make my
> scene don't crack (this solve the problem too).
>
> Thanx , all idea will be welcome!
>
>
> On 6 jan, 02:16, Aji Pamungkas <[email protected]> wrote:
> > Hi Texugo,
> >
> > Could you please provide us the example ?
> > IMO, i don't think there is a connection between clipping and model's
> > animation. Maybe, you are trying to call an animation name in character 2
> > which doesn't exists.
> >
> >
> >
> > On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote:
> > > No Ideas buddies? Any idea will be welcome!
> >
> > > On 4 jan, 16:05, Texugo <[email protected]> wrote:
> > > > Hi buddies
> > > > Happy new year 4 all us :-)
> >
> > > > Well ... i got a problem. I have a almost complete turn-based game
> > > > made in away3d, but i have a problem about clipping and animations.
> > > > I got a scene with 2 animated md2 characters in a closed room and the
> > > > camera must sometimes be near of character 1, and sometimes must be
> > > > near of character 2. For the closed room polygons does´nt break i
> > > > about ot use NearfieldClipping.
> > > > The problem is ... when camera comes to character 1, character´s 2
> > > > animation stop and vice-versa. Then i think "Theres must be a problem
> > > > in z values of NearfieldClipping". Well ... my 2 characters got a
> > > > distance between it of 200 units ... then i change maxZ value´s to
> > > > 1000 and does´nt work ... and does´nt matter the maxZ value ... one
> of
> > > > two character animations stop!. I try FurstumClipping and got the
> same
> > > > problem. If i use RectangleClipping the polygons of closed rom
> breaks.
> >
> > > > Please, i dont know how to solve this ... besides i got months of
> work
> > > > in this game :-|
> > > > Thanx
> >
> > > > Just a little note: the camera runs and rotate in scene, apply
> > > > position and apply rotations seems make no diference, i dont´t know
> if
> > > > this helps...
> > > > Another one, i use away3d 3.5.
> > > > Thanx Again
> >
> > --
> > Aji Pamungkas
>



-- 
Aji Pamungkas

Reply via email to