Thanks, but I have to move a set of vertices, how would I tween them
at the same time?
Doing something like this?:
for each ( var vertex:Vertex in mesh.vertices)
TweenLite.to(vertex, 0.5, {x: y: z:});
But I want to parallelize tween, and this solution doesn't provide it
to me, does it? It would just move each vertex sequentially.
Thanks for your help.
On 15 feb, 18:31, Michael Iv <[email protected]> wrote:
> You can tween vertices (they positions) just like any other thing with
> tweens.Pretty any numerical property in flash can be tweended.
>
> On Tue, Feb 15, 2011 at 6:59 PM, manel <[email protected]> wrote:
> > Hello,
>
> > First of all, thanks for this Flash's master piece, it's really
> > helpful.
>
> > I'd like to comment my case: I have a customized mesh, with its
> > geometries, faces, etc. I move it by using "position" and "rotation"
> > properties, but I don't know if it's possible to apply tweens to a
> > group of vertex. I don't mean to modify properties as "position"
> > through tweens, but applying some kind of animation directly to its
> > geometry. For instance, if I had a mesh with two arms (using vertexs
> > and faces), would I be able to move one of them by using tweens?
>
> > Thanks.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]