If you are not about run a loop for one million times you will get it in parallel . Also TweenMax has an option to build tween groups where you can define parallel Tweens of multiple objects
Sent from my iPhone On Feb 16, 2011, at 7:05 PM, manel <[email protected]> wrote: > > Thanks, but I have to move a set of vertices, how would I tween them > at the same time? > > Doing something like this?: > > for each ( var vertex:Vertex in mesh.vertices) > TweenLite.to(vertex, 0.5, {x: y: z:}); > > But I want to parallelize tween, and this solution doesn't provide it > to me, does it? It would just move each vertex sequentially. > > Thanks for your help. > > On 15 feb, 18:31, Michael Iv <[email protected]> wrote: >> You can tween vertices (they positions) just like any other thing with >> tweens.Pretty any numerical property in flash can be tweended. >> >> On Tue, Feb 15, 2011 at 6:59 PM, manel <[email protected]> wrote: >>> Hello, >> >>> First of all, thanks for this Flash's master piece, it's really >>> helpful. >> >>> I'd like to comment my case: I have a customized mesh, with its >>> geometries, faces, etc. I move it by using "position" and "rotation" >>> properties, but I don't know if it's possible to apply tweens to a >>> group of vertex. I don't mean to modify properties as "position" >>> through tweens, but applying some kind of animation directly to its >>> geometry. For instance, if I had a mesh with two arms (using vertexs >>> and faces), would I be able to move one of them by using tweens? >> >>> Thanks. >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected]
