If you are not about run a loop for one million times you will get it in 
parallel . Also TweenMax has an option to build tween groups where you can 
define parallel Tweens of multiple objects 

Sent from my iPhone

On Feb 16, 2011, at 7:05 PM, manel <[email protected]> wrote:

> 
> Thanks, but I have to move a set of vertices, how would I tween them
> at the same time?
> 
> Doing something like this?:
> 
> for each ( var vertex:Vertex in mesh.vertices)
>    TweenLite.to(vertex, 0.5, {x: y: z:});
> 
> But I want to parallelize tween, and this solution doesn't provide it
> to me, does it? It would just move each vertex sequentially.
> 
> Thanks for your help.
> 
> On 15 feb, 18:31, Michael Iv <[email protected]> wrote:
>> You can tween vertices (they positions) just like any other thing with
>> tweens.Pretty any numerical property in flash can be tweended.
>> 
>> On Tue, Feb 15, 2011 at 6:59 PM, manel <[email protected]> wrote:
>>> Hello,
>> 
>>> First of all, thanks for this Flash's master piece, it's really
>>> helpful.
>> 
>>> I'd like to comment my case: I have a customized mesh, with its
>>> geometries, faces, etc. I move it by using "position" and "rotation"
>>> properties, but I don't know if it's possible to apply tweens to a
>>> group of vertex. I don't mean to modify properties as "position"
>>> through tweens, but applying some kind of animation directly to its
>>> geometry. For instance, if I had a mesh with two arms (using vertexs
>>> and faces), would I be able to move one of them by using tweens?
>> 
>>> Thanks.
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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