Hi Arkadianen,

We will look at improving all documentation channels once Away4 is
out. Thanks for pointing it out!


With regards to COLLADA, Away3D is not the only piece of software that
has issues with it. The problem is that the format is very verbose and
absolutely huge, and that newer versions of the format can break older
versions, which causes these incompatibilities between different
pieces of software.

Furthermore, since COLLADA is so verbose, it's not very well suited
for web use (or any use, if you ask me ;)). Alongside Away4 we will be
publishing the specs for a second generation AWD format that you can
use instead of COLLADA. Some early benchmarks show that a ~60000
triangle mesh in AWD is about 8% the size of a COLLADA containing
nothing but the same mesh, and parses quicker. :)

That said, obviously we want to support formats that allow our users
to create content in any 3D package of their choice, like Blender,
3dsmax, Maya, Cinema4D and so on. So if you have any COLLADA files
that won't parse, please file a bug and attach the file so we can take
a look at it. We appreciate your help in testing!

Ultimately our goal is that no Away3D user should have to use COLLADA
in the future, and be able to rely on AWD instead, but stay tuned for
more information about that. :)



Cheers
/R


On Feb 20, 12:55 pm, Arkadianen <[email protected]> wrote:
> Away 3 had some issues with Collada and Wiki pages.
>
> We need to give people freedom to fill the Wiki 
> pages.http://away3d.com/livedocs/fp10/Away3DLite/
> There are hundreds of links like this. Now they are absolutely
> empty!!!
>
> To avoid Away 4 Collada mismatches we need to test Collada generated
> by 3Ds Max STUDIO.
>
> Now Away 3 works only with Collada generated by PREFAB 3D for me. This
> is an issue.
>
> At least make a good renderer for PREFAB 3D.
> Here is a link  http://www.luxrender.net/forum/gallery2.php
> It is open-source

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