Yes, on www.away3d.com/wiki Why ? Because the official documentation sends you to this page. Is this the official doc http://away3d.com/livedocs/fp10/Away3DLite/ ?
I couldnt find instruction for Wiki editing, just asking a password when trying to access it. Here is the page where instructions are supposed to be http://away3d.com/away3d-wiki And here is the page with password and ""The Registration"". http://away3d.com/wiki/pmwiki.php?n=Main.HomePage?action=edit Could you give me a password to edit Wiki or its left blank intentionally ? About AWD - As I know all the parsers generate AS(ActionScript) from AWD. I can understand that animation can be extracted by frames, but for static models it is not possible, only full box extracting to AS. And generating AS from AWD takes a lot of processor time in runtime, as generating AS from any other external format. Is it right ? I have the source for 3Ds Max parser plug-in. If you give me the specifications I could make an external plug-in parser for 3Ds Max. And later we can check the UVW for all the parsers. On Feb 20, 3:20 pm, richardolsson <[email protected]> wrote: > @Arkadianen: > What wiki are you referring to? The one on Google code, or the one > atwww.away3d.com/wiki?The latter has instructions on the home page for > how to edit it. None of them are really used to any great extent > though, and that's one of the issues that we can focus on addressing > in some way once Away4 is out. > > Exporting data as ActionScript works great as long as that data is > fairly uncomplicated. As complexity grows, so do the AS3 files, very > quickly, and soon they become more or less impossible to use. Compile > times increase enormously, and if you try to open the AS3 file, the > editor will grind to almost a complete halt. I tried exporting some > heavy meshes as AS3 from Blender a while back, and ended up with an > AS3 file with 140 000 lines of code that was extremely frustrating to > work with. > > I'm not sure I understand your suggestions, but bottom line is that > AS3 is great for storing simple stuff, but AWD is gonna be the best > all-round format, being both light-weight, fast to parse and scalable. > You export the AWD file from Prefab or another editor for which > there's an exporter, and then you load it at runtime using the Away3D > loading framework, or embed it into your SWF file. > > Cheers > /R > > On Feb 20, 2:04 pm, Arkadianen <[email protected]> wrote: > > > > > Fabrice, I use AS3.0 not Collada, my mistake. > > PREFAB 3D generates AS3.0 model code. Sorry for using the term > > "Collada", but models in generated ActionScript code are much better, > > because Collada takes very much time on compiling. > > There is a plug-in for 3Ds MAX wich generates AS3.0 code. > > > Isn't it better to use ActionScript code for graphics than AWD ? > > ActionScript is the better one in compiling code and can be easily > > suited for Away 3D use. Actually it is not just compiling but > > generating ActionScript from AWD. SO it is obviously that its better > > to generate ActionScript from the beginning and avoiding AWD. So we > > need just an external AWD parser (to ActionScript). > > > Dear Richard please tell me how can I add pages to Wiki. > > And please tell this to all people who wants to help us improve Wiki > > pages. Thanks a lot. > > > On Feb 20, 2:50 pm, richardolsson <[email protected]> wrote: > > > > Hi Arkadianen, > > > > We will look at improving all documentation channels once Away4 is > > > out. Thanks for pointing it out! > > > > With regards to COLLADA, Away3D is not the only piece of software that > > > has issues with it. The problem is that the format is very verbose and > > > absolutely huge, and that newer versions of the format can break older > > > versions, which causes these incompatibilities between different > > > pieces of software. > > > > Furthermore, since COLLADA is so verbose, it's not very well suited > > > for web use (or any use, if you ask me ;)). Alongside Away4 we will be > > > publishing the specs for a second generation AWD format that you can > > > use instead of COLLADA. Some early benchmarks show that a ~60000 > > > triangle mesh in AWD is about 8% the size of a COLLADA containing > > > nothing but the same mesh, and parses quicker. :) > > > > That said, obviously we want to support formats that allow our users > > > to create content in any 3D package of their choice, like Blender, > > > 3dsmax, Maya, Cinema4D and so on. So if you have any COLLADA files > > > that won't parse, please file a bug and attach the file so we can take > > > a look at it. We appreciate your help in testing! > > > > Ultimately our goal is that no Away3D user should have to use COLLADA > > > in the future, and be able to rely on AWD instead, but stay tuned for > > > more information about that. :) > > > > Cheers > > > /R > > > > On Feb 20, 12:55 pm, Arkadianen <[email protected]> wrote: > > > > > Away 3 had some issues with Collada and Wiki pages. > > > > > We need to give people freedom to fill the Wiki > > > > pages.http://away3d.com/livedocs/fp10/Away3DLite/ > > > > There are hundreds of links like this. Now they are absolutely > > > > empty!!! > > > > > To avoid Away 4 Collada mismatches we need to test Collada generated > > > > by 3Ds Max STUDIO. > > > > > Now Away 3 works only with Collada generated by PREFAB 3D for me. This > > > > is an issue. > > > > > At least make a good renderer for PREFAB 3D. > > > > Here is a link http://www.luxrender.net/forum/gallery2.php > > > > It is open-source
