@Arkadianen:
What wiki are you referring to? The one on Google code, or the one at
www.away3d.com/wiki? The latter has instructions on the home page for
how to edit it. None of them are really used to any great extent
though, and that's one of the issues that we can focus on addressing
in some way once Away4 is out.

Exporting data as ActionScript works great as long as that data is
fairly uncomplicated. As complexity grows, so do the AS3 files, very
quickly, and soon they become more or less impossible to use. Compile
times increase enormously, and if you try to open the AS3 file, the
editor will grind to almost a complete halt. I tried exporting some
heavy meshes as AS3 from Blender a while back, and ended up with an
AS3 file with 140 000 lines of code that was extremely frustrating to
work with.

I'm not sure I understand your suggestions, but bottom line is that
AS3 is great for storing simple stuff, but AWD is gonna be the best
all-round format, being both light-weight, fast to parse and scalable.
You export the AWD file from Prefab or another editor for which
there's an exporter, and then you load it at runtime using the Away3D
loading framework, or embed it into your SWF file.


Cheers
/R


On Feb 20, 2:04 pm, Arkadianen <[email protected]> wrote:
> Fabrice, I use AS3.0 not Collada, my mistake.
> PREFAB 3D generates AS3.0 model code. Sorry for using the term
> "Collada", but models in generated ActionScript code are much better,
> because Collada takes very much time on compiling.
> There is a plug-in for 3Ds MAX wich generates AS3.0 code.
>
> Isn't it better to use ActionScript code for graphics than AWD ?
> ActionScript is the better one in compiling code and can be easily
> suited for Away 3D use. Actually it is not just compiling but
> generating ActionScript from AWD. SO it is obviously that its better
> to generate ActionScript from the beginning and avoiding AWD. So we
> need just an external AWD parser (to ActionScript).
>
> Dear Richard please tell me how can I add pages to Wiki.
> And please tell this to all people who wants to help us improve Wiki
> pages. Thanks a lot.
>
> On Feb 20, 2:50 pm, richardolsson <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi Arkadianen,
>
> > We will look at improving all documentation channels once Away4 is
> > out. Thanks for pointing it out!
>
> > With regards to COLLADA, Away3D is not the only piece of software that
> > has issues with it. The problem is that the format is very verbose and
> > absolutely huge, and that newer versions of the format can break older
> > versions, which causes these incompatibilities between different
> > pieces of software.
>
> > Furthermore, since COLLADA is so verbose, it's not very well suited
> > for web use (or any use, if you ask me ;)). Alongside Away4 we will be
> > publishing the specs for a second generation AWD format that you can
> > use instead of COLLADA. Some early benchmarks show that a ~60000
> > triangle mesh in AWD is about 8% the size of a COLLADA containing
> > nothing but the same mesh, and parses quicker. :)
>
> > That said, obviously we want to support formats that allow our users
> > to create content in any 3D package of their choice, like Blender,
> > 3dsmax, Maya, Cinema4D and so on. So if you have any COLLADA files
> > that won't parse, please file a bug and attach the file so we can take
> > a look at it. We appreciate your help in testing!
>
> > Ultimately our goal is that no Away3D user should have to use COLLADA
> > in the future, and be able to rely on AWD instead, but stay tuned for
> > more information about that. :)
>
> > Cheers
> > /R
>
> > On Feb 20, 12:55 pm, Arkadianen <[email protected]> wrote:
>
> > > Away 3 had some issues with Collada and Wiki pages.
>
> > > We need to give people freedom to fill the Wiki 
> > > pages.http://away3d.com/livedocs/fp10/Away3DLite/
> > > There are hundreds of links like this. Now they are absolutely
> > > empty!!!
>
> > > To avoid Away 4 Collada mismatches we need to test Collada generated
> > > by 3Ds Max STUDIO.
>
> > > Now Away 3 works only with Collada generated by PREFAB 3D for me. This
> > > is an issue.
>
> > > At least make a good renderer for PREFAB 3D.
> > > Here is a link  http://www.luxrender.net/forum/gallery2.php
> > > It is open-source

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