Of the many models I've been downloading and been editing in notepad ++ here
are the ones I got to work:

Nothing fancy, no preloaders, no notifications to help ease the load time,
so give them a moment to load up.

http://www.allforthecode.co.uk/development/away3d/molehill/models/space_ship_01/
393Kb

http://www.allforthecode.co.uk/development/away3d/molehill/models/motorbike/
4Mb

http://www.allforthecode.co.uk/development/away3d/molehill/models/boat/
0.5Mb

http://www.allforthecode.co.uk/development/away3d/molehill/models/superhero/
5.9Mb

http://www.allforthecode.co.uk/development/away3d/molehill/models/babylon/
452Kb


D










On 28 February 2011 17:18, Darcey Lloyd <[email protected]> wrote:

> Hi all,
>
> There seems to be a lot of confusion about getting 3D models into Away3D
> with regards to what format, which application, what settings etc...
>
> Are there concrete ways of
>
>    1. converting a 3D Max file to a format Away3D supports with and
>    without textures?
>    2. converting a Maya file to a format Away3D supports with and without
>    textures?
>    3. converting a Blender file to a format Away3D supports with and
>    without textures?
>
> At the moment, I just say to the 3D graphics designer, here's a test
> application (SWF) it accepts a file called "model.dae or model.md2" and tell
> him / her to keep exporting their models till it displays correctly in the
> SWF all I know is export triangles if there is an option for it and keep
> image paths relative (no paths just file name).
>
> Now with the release Away3D 4.x the need for easy access to 3D models has
> become more important than ever.
>
> So my questions are:
>
>    1. Is there going to be anything concrete for the industry standard
>    applications Max, Maya and Blender?
>    2. Is there something already?
>    3. What's on the horizon?
>    4. Will there be plugins for the applications to simplify this
>    process?
>    5. Will prefab become the universal conversion tool?
>    6. Will models with missing textures in x format be possible to load up
>    and default to wire frame? or must they be corrected via prefab?
>
> If there are processes already available, I will be more than happy to
> write something up on my site for a step by step guide on how to do this for
> all to read when they need to use the process.
>
> Thanks
>
> D
>
>
>
> PS.
> Away3D 4.0 Alpha is awesome, I just got a 16meg obj model to display and it
> don't even break a sweat, 60fps all the way...
> This reminds me of my transition from spectrum 128k to booting up my first
> Amiga game (xenon 2 megablast) lol
> GJ guys.
>
>

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