I have added Awd 1 parser+example class. I' m also busy right now with 3ds parser. You should also be able to output from these apps as obj.
Fabrice On Feb 28, 2011, at 20:22, gaga <[email protected]> wrote: > > > Actually I would appreciate to find an easy way from 3ds max to > away4d. I tried Maya and C4D at the weekend for the original model but > that didn't work. (Maybe I have to put more work in there but I am not > a perfect 3d designer). > > I export collada from 3ds max and that worked for me now. I know > collada is big in file size. > > Could there be a way via prefab? Import collada to prefab and then > export awd? > > Will there be a general problem with bones animation in the future? > For me bones animation is nice, because I can interpolate between bone > values on my own. > > I unterstood it the way that bones animation has poor peformance > against skin animation because skin animation goes to GPU? > > Tnx > > Volker
