Not quite got this right. If I want the child to be parralel to the ground while looking at a position. Whats the up axis?
eg http://www.shrewballooba.co.uk/childLookAt/ small trident = container large trident = child Right side is what I want it to behave like. (that version doesn't have children) Left side is container + child using lookAtVector = new Vector3D(0, 0, 500); var m:Matrix3D = container.transform.clone(); m.invert() lookAtVector = Matrix3D(m).transformVector(lookAtVector.clone()); childObject.lookAt(lookAtVector);
