Do I get you right that you want to constraint the rotation of your nested object to its local ZY when pointing it to LookAt? And its local X you want to be aligned to global x?
On Wed, Apr 6, 2011 at 2:01 PM, John Brookes <[email protected]> wrote: > Confused, by what you mean. > code? > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
