Hi, Appreciate the reply, but too short to help.
Could you provide a bit more detail please ? Thanks and regards On Apr 10, 2:50 pm, deep <[email protected]> wrote: > Use simple meshes for calculating bb, objectContainer3D liyng then > calc bb. > > On 7 апр, 14:21, KeithT <[email protected]> wrote: > > > > > Hi, > > > We are testing using texture baking from 3ds Max, through Prefab and > > into .as3. > > > It seems that all the models that come through this process have a > > bounding box, as displayed by Away3D, which is significantly larger > > than other models or primitives. The link below shows this, the > > original rectangle in Prefab and then it loaded into Away3D with a > > cube and sphere primative with more normal size bounding boxes. > > >http://www.solvexx.com/linkimages/prefabboundingbox.jpg > > > There is no scaling in the code, as was posted as a reason in a > > another post. > > > Any ideas re why this is, how to correct it ? > > > Regards > > > KeithT- Hide quoted text - > > - Show quoted text -
