Hi,

Appreciate the reply, but too short to help.

Could you provide a bit more detail please ?

Thanks and regards

On Apr 10, 2:50 pm, deep <[email protected]> wrote:
> Use simple meshes for calculating bb, objectContainer3D liyng then
> calc bb.
>
> On 7 апр, 14:21, KeithT <[email protected]> wrote:
>
>
>
> > Hi,
>
> > We are testing using texture baking from 3ds Max, through Prefab and
> > into .as3.
>
> > It seems that all the models that come through this process have a
> > bounding box, as displayed by Away3D, which is significantly larger
> > than other models or primitives. The link below shows this, the
> > original rectangle in Prefab and then it loaded into Away3D with a
> > cube and sphere primative with more normal size bounding boxes.
>
> >http://www.solvexx.com/linkimages/prefabboundingbox.jpg
>
> > There is no scaling in the code, as was posted as a reason in a
> > another post.
>
> > Any ideas re why this is, how to correct it ?
>
> > Regards
>
> > KeithT- Hide quoted text -
>
> - Show quoted text -

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