Hi,

We are testing using texture baking from 3ds Max, through Prefab and
into .as3.

It seems that all the models that come through this process have a
bounding box, as displayed by Away3D, which is significantly larger
than other models or primitives. The link below shows this, the
original rectangle in Prefab and then it loaded into Away3D with a
cube and sphere primative with more normal size bounding boxes.

http://www.solvexx.com/linkimages/prefabboundingbox.jpg

There is no scaling in the code, as was posted as a reason in a
another post.

Any ideas re why this is, how to correct it ?

Regards

KeithT

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