I have spent all night trying to follow Broomstick's function calls when displaying a plane primitive. I thought it wouldn't be too much trouble to just put trace() calls in the functions to see how it goes from the high level Away3D constructor down to the AGAL stuff, but wow there's A LOT of classes to trace through for even that simple operation.
Is there a better way to do this? Or is there a function call tree out there I can look at? I just thought I could get a really good idea of the general way Away3D works by doing this but it's more complex than I imagined. I do understand basically what happens on the low-level AGAL side with the vertex arrays but want to know how Away3D gets there.
