I have spent all night trying to follow Broomstick's function calls
when displaying a plane primitive. I thought it wouldn't be too much
trouble to just put trace() calls in the functions to see how it goes
from the high level Away3D constructor down to the AGAL stuff, but wow
there's A LOT of classes to trace through for even that simple
operation.

Is there a better way to do this? Or is there a function call tree out
there I can look at? I just thought I could get a really good idea of
the general way Away3D works by doing this but it's more complex than
I imagined. I do understand basically what happens on the low-level
AGAL side with the vertex arrays but want to know how Away3D gets
there.

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