ahh thanks! OK I knew someone would know a better way. I am using
FlashDevelop though and can set my breakpoint but the call stack isn't
showing anything. Anyone have FlashDevelop tracing the call stack
properly with Broomstick/Molehill?

On Apr 17, 8:25 am, 罗洪波 <[email protected]> wrote:
> you just to make a breakpoint an see the function call stack
> At 2011-04-17 15:37:30£¬Choons <[email protected]> wrote:
>
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>
>
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> >I have spent all night trying to follow Broomstick's function calls
> >when displaying a plane primitive. I thought it wouldn't be too much
> >trouble to just put trace() calls in the functions to see how it goes
> >from the high level Away3D constructor down to the AGAL stuff, but wow
> >there's A LOT of classes to trace through for even that simple
> >operation.
>
> >Is there a better way to do this? Or is there a function call tree out
> >there I can look at? I just thought I could get a really good idea of
> >the general way Away3D works by doing this but it's more complex than
> >I imagined. I do understand basically what happens on the low-level
> >AGAL side with the vertex arrays but want to know how Away3D gets
> >there.

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