ahh thanks! OK I knew someone would know a better way. I am using FlashDevelop though and can set my breakpoint but the call stack isn't showing anything. Anyone have FlashDevelop tracing the call stack properly with Broomstick/Molehill?
On Apr 17, 8:25 am, 罗洪波 <[email protected]> wrote: > you just to make a breakpoint an see the function call stack > At 2011-04-17 15:37:30£¬Choons <[email protected]> wrote: > > > > > > > > >I have spent all night trying to follow Broomstick's function calls > >when displaying a plane primitive. I thought it wouldn't be too much > >trouble to just put trace() calls in the functions to see how it goes > >from the high level Away3D constructor down to the AGAL stuff, but wow > >there's A LOT of classes to trace through for even that simple > >operation. > > >Is there a better way to do this? Or is there a function call tree out > >there I can look at? I just thought I could get a really good idea of > >the general way Away3D works by doing this but it's more complex than > >I imagined. I do understand basically what happens on the low-level > >AGAL side with the vertex arrays but want to know how Away3D gets > >there.
