you just to make a breakpoint an see the function call stack
At 2011-04-17 15:37:30,Choons <[email protected]> wrote:
>I have spent all night trying to follow Broomstick's function calls
>when displaying a plane primitive. I thought it wouldn't be too much
>trouble to just put trace() calls in the functions to see how it goes
>from the high level Away3D constructor down to the AGAL stuff, but wow
>there's A LOT of classes to trace through for even that simple
>operation.
>
>Is there a better way to do this? Or is there a function call tree out
>there I can look at? I just thought I could get a really good idea of
>the general way Away3D works by doing this but it's more complex than
>I imagined. I do understand basically what happens on the low-level
>AGAL side with the vertex arrays but want to know how Away3D gets
>there.