Nice work Fabrice. Seems that i won't need to to manually add each face on
the grid. The multiple material support was just what i needed. Thanks a
lot, and keep the good work!

2011/5/11 Fabrice3D <[email protected]>

> Hi all,
> Many requested an update for the Merge class. As it was done in early days
> of Broomstick existence, and lots has changed, it was kinda broken
> at first, in few cases, lately it was totally useless.
>
> Now after a serious massage, so far I can test on my machine, it's now
> doing the expected:
>
> - (new) respects of smoothing surface. (you can merge flat and smooth
> shaded meshes)
> - supports single and (new) multiple materials
> - its even bits faster than previous version while doing more.
> - (new) its filling submeshes up to their noses to prevent to submeshes
> generation unless necessary for shared materials cases.
> - supports auto generation of extra submeshes in case of bufferlimit hit.
>
> Thinks to know: where the previous one was adding submeshes as found in
> source mesh, if you would want to keep track of the merged geometry,
> it will be necessary for you to keep track of the submeshes/vertices
> indices to id shapes where previously a simple submesh offset count was
> required.
> Reason is simply smaller memory footprint and less uploads.
>
> That having said, even if I've tested many combos of different meshes and
> I'm pretty confident it should be robust.
> Its still possible something might go wrong. So please if you have a case
> where it fails, deliver me the code+sources so I can debug/enhance it.
>
> In meanwhile, I'll be updating/cleaning here and there few details and will
> write a little demo code that I'll upload asap.
>
> The baby is in svn.
>
> Fabrice

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