Well, was checking your example, and i have a question. Why do you apply the merge so many times? Wasnt it supposed to merge only one time? Or do you need to merge again each time you move/rotate an already merged object?
- [away3d] Merge class updated Fabrice3D
- [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated Tiago Ling
- Re: [away3d] Merge class updated John Brookes
- Re: [away3d] Merge class updated Fabrice3D
- Re: [away3d] Merge class updated Fabrice3D
- [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated Fabrice3D
- Re: [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated Tiago Ling
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... John Brookes
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... John Brookes
