Well, started trying the Merge class... First, with 200 cubes, it took 200ms to merge them (in each loop i clone the cube and then merge it into the mergedMesh)... Then tried with the full 500... and flash took 58seconds! to merge them all with a result of... 2135566 polys! and 500 mb of ram... So i'm not sure if this is my fault (probably is). I'll continue testing...
- [away3d] Merge class updated Fabrice3D
- [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated Tiago Ling
- Re: [away3d] Merge class updated John Brookes
- Re: [away3d] Merge class updated Fabrice3D
- Re: [away3d] Merge class updated Fabrice3D
- [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated Fabrice3D
- Re: [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated rjgtav
- Re: [away3d] Merge class updated Tiago Ling
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... John Brookes
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... John Brookes
- Re: [away3d] Merge class update... rjgtav
- Re: [away3d] Merge class update... John Brookes
- Re: [away3d] Merge class update... rjgtav
