I think I've just about figured it out, I converted it to the awd
format and now it can load in the engine correctly.

I have a question though, what does the loadersize property do?

On May 24, 12:28 pm, Bubby4j <[email protected]> wrote:
> How do I include a texture? Anyone know how to disable the automatic
> texture loading?
>
> On May 24, 10:14 am, Michael Iv <[email protected]> wrote:
>
>
>
>
>
>
>
> > I think it can be a problem.Give it a check with texture.There is a property
> > I think which allows you to disable auto texture load.Sorry can't help more
> > as I am busy at this time with Away4 :(
>
> > On Tue, May 24, 2011 at 6:09 PM, Bubby4j <[email protected]> wrote:
> > > It has no textures... is that a problem? I'm just looking to get the
> > > shapes in and then just use plain colors.
>
> > > On May 24, 10:07 am, Michael Iv <[email protected]> wrote:
> > > > You mean Away 3.6? Make sure the textures are in  the same folder both
> > > when
> > > > you export and when you import into Away.If I recall right Max3ds looks
> > > for
> > > > the texture as you assigned it in the modelling program.If it doesn't
> > > find
> > > > it throws what you got.I believe I am right because your error is:
>
> > > > *t away3d.loaders::Loader3D/*
> > > > *loadTextures()*
>
> > > > On Tue, May 24, 2011 at 6:03 PM, Bubby4j <[email protected]> wrote:
> > > > > I've tried several meshes.
>
> > > > > I'm using the latest stable FP10.
>
> > > > > See my code here:
>
> > > > >http://paste.org/pastebin/view/33862
>
> > > > > On May 24, 9:43 am, Michael Iv <[email protected]> wrote:
> > > > > > Amy be you have got a problem with your mesh.I loaded tons of 3ds
> > > during
> > > > > > these last days .It all worked fine
>
> > > > > > On Tue, May 24, 2011 at 4:58 PM, Bubby4j <[email protected]> wrote:
> > > > > > > I always get this error:
>
> > > > > > > TypeError: Error #1009: Cannot access a property or method of a
> > > null
> > > > > > > object reference.
> > > > > > >        at away3d.loaders::Loader3D/loadTextures()
> > > > > > >        at away3d.loaders::Loader3D/onGeometryComplete()
> > > > > > >        at flash.events::EventDispatcher/dispatchEventFunction()
> > > > > > >        at flash.events::EventDispatcher/dispatchEvent()
> > > > > > >        at flash.net::URLLoader/onComplete()
>
> > > > > > > When trying to load a 3ds file with the following code
>
> > > > > > > var loader = Max3DS.load(url, {material:null, name:"turtle",
> > > scaling:
> > > > > > > 0.1, y:50, x:10, z:10, rotationX:-90, loadersize:300});
>
> > > > > > > Any ideas?
>
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > > blog.alladvanced.net
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]

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