relative paths are tricky lil beasts. I mess them up all the time too : )
On May 24, 6:09 pm, Bubby4j <[email protected]> wrote: > Weird... When I use a absolute path it works. > > Why doesn't it work with a relative path like "PenPen.awd"? > > On May 24, 6:05 pm, Choons <[email protected]> wrote: > > > > > > > > > that just sounds like you don't have your paths right in the loader. > > Try an absolute path like "C:/folder/folder/etc./asset" > > > On May 24, 4:04 pm, Bubby4j <[email protected]> wrote: > > > > I have another problem now... > > > > Right now on my computer I have the folders like this > > > > 3d.swf > > > PenPen(folder) > > > -PenPen.awd > > > -Images(folder) > > > --There's a few images here > > > > But if I try to do this: > > > > 3d.swf > > > PenPen.awd > > > Images(folder) > > > -There's a few images here > > > > I get the following error: > > > > TypeError: Error #1009: Cannot access a property or method of a null > > > object reference. > > > at away3d.loaders::Loader3D/loadTextures() > > > at away3d.loaders::Loader3D/onGeometryComplete() > > > at flash.events::EventDispatcher/dispatchEventFunction() > > > at flash.events::EventDispatcher/dispatchEvent() > > > at flash.net::URLLoader/onComplete() > > > > Seems to be very picky about what it loads :/ > > > > On May 24, 1:37 pm, Peter Kapelyan <[email protected]> wrote: > > > > > That sets the size (dimensions) of the cube you usually see for that > > > > Cube > > > > "preloader" graphic. > > > > > -Pete > > > > > On Tue, May 24, 2011 at 2:24 PM, Bubby4j <[email protected]> wrote: > > > > > I think I've just about figured it out, I converted it to the awd > > > > > format and now it can load in the engine correctly. > > > > > > I have a question though, what does the loadersize property do? > > > > > > On May 24, 12:28 pm, Bubby4j <[email protected]> wrote: > > > > > > How do I include a texture? Anyone know how to disable the automatic > > > > > > texture loading? > > > > > > > On May 24, 10:14 am, Michael Iv <[email protected]> wrote: > > > > > > > > I think it can be a problem.Give it a check with texture.There is > > > > > > > a > > > > > property > > > > > > > I think which allows you to disable auto texture load.Sorry can't > > > > > > > help > > > > > more > > > > > > > as I am busy at this time with Away4 :( > > > > > > > > On Tue, May 24, 2011 at 6:09 PM, Bubby4j <[email protected]> > > > > > > > wrote: > > > > > > > > It has no textures... is that a problem? I'm just looking to > > > > > > > > get the > > > > > > > > shapes in and then just use plain colors. > > > > > > > > > On May 24, 10:07 am, Michael Iv <[email protected]> wrote: > > > > > > > > > You mean Away 3.6? Make sure the textures are in the same > > > > > > > > > folder > > > > > both > > > > > > > > when > > > > > > > > > you export and when you import into Away.If I recall right > > > > > > > > > Max3ds > > > > > looks > > > > > > > > for > > > > > > > > > the texture as you assigned it in the modelling program.If it > > > > > doesn't > > > > > > > > find > > > > > > > > > it throws what you got.I believe I am right because your > > > > > > > > > error is: > > > > > > > > > > *t away3d.loaders::Loader3D/* > > > > > > > > > *loadTextures()* > > > > > > > > > > On Tue, May 24, 2011 at 6:03 PM, Bubby4j <[email protected]> > > > > > wrote: > > > > > > > > > > I've tried several meshes. > > > > > > > > > > > I'm using the latest stable FP10. > > > > > > > > > > > See my code here: > > > > > > > > > > >http://paste.org/pastebin/view/33862 > > > > > > > > > > > On May 24, 9:43 am, Michael Iv <[email protected]> > > > > > > > > > > wrote: > > > > > > > > > > > Amy be you have got a problem with your mesh.I loaded > > > > > > > > > > > tons of > > > > > 3ds > > > > > > > > during > > > > > > > > > > > these last days .It all worked fine > > > > > > > > > > > > On Tue, May 24, 2011 at 4:58 PM, Bubby4j > > > > > > > > > > > <[email protected]> > > > > > wrote: > > > > > > > > > > > > I always get this error: > > > > > > > > > > > > > TypeError: Error #1009: Cannot access a property or > > > > > > > > > > > > method of > > > > > a > > > > > > > > null > > > > > > > > > > > > object reference. > > > > > > > > > > > > at away3d.loaders::Loader3D/loadTextures() > > > > > > > > > > > > at away3d.loaders::Loader3D/onGeometryComplete() > > > > > > > > > > > > at > > > > > flash.events::EventDispatcher/dispatchEventFunction() > > > > > > > > > > > > at flash.events::EventDispatcher/dispatchEvent() > > > > > > > > > > > > at flash.net::URLLoader/onComplete() > > > > > > > > > > > > > When trying to load a 3ds file with the following code > > > > > > > > > > > > > var loader = Max3DS.load(url, {material:null, > > > > > > > > > > > > name:"turtle", > > > > > > > > scaling: > > > > > > > > > > > > 0.1, y:50, x:10, z:10, rotationX:-90, loadersize:300}); > > > > > > > > > > > > > Any ideas? > > > > > > > > > > > > -- > > > > > > > > > > > Michael Ivanov ,Programmer > > > > > > > > > > > Neurotech Solutions Ltd. > > > > > > > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > > > > > > > blog.alladvanced.net > > > > > > > > > > > Tel:054-4962254 > > > > > > > > > > > [email protected] > > > > > > > > > > > [email protected] > > > > > > > > > > -- > > > > > > > > > Michael Ivanov ,Programmer > > > > > > > > > Neurotech Solutions Ltd. > > > > > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > > > > blog.alladvanced.net > > > > > > > > > Tel:054-4962254 > > > > > > > > > [email protected] > > > > > > > > > [email protected] > > > > > > > > -- > > > > > > > Michael Ivanov ,Programmer > > > > > > > Neurotech Solutions Ltd. > > > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > > > > blog.alladvanced.net > > > > > > > Tel:054-4962254 > > > > > > > [email protected] > > > > > > > [email protected] > > > > > -- > > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM
