The material should already have been assigned by the time the mesh is
finalized (when you get the asset complete event for the mesh.) I know
that this is not the case for many parsers, but that's a bug.

For now you're gonna have to work around it somehow, until I've fixed
the issue.

Cheers
/R

On May 25, 12:03 am, Choons <[email protected]> wrote:
> hi gang - am wondering when I parse in an OBJ or MD2  or other format
> that specifies a material how I can catch in the code when the
> automatic assignment of the material to the mesh happens. For example
> I have been parsing in numerous md2 files into my app and I catch the
> mesh, bitmap, and animator loads on the ASSET_COMPLETE event and name
> them so I know what goes with what in the library. I'd like to catch
> an event on the automatic material assignment so I can name the
> material something more descriptive than the default
> material01,02,03,etc. Can I do that?

Reply via email to