actually it's not any kind of error that I'm talking about. The
automatic material assignment is happening right in my case- I'd just
like to intercept it as it does so so I can name the material with my
own name. I know I can go back after the fact and say
mesh.material.name = "myMaterialName" but I'd like to name it right
when the material gets assigned. I'd just need a way to listen for
when that happens.

On May 24, 6:03 pm, richardolsson <[email protected]> wrote:
> The material should already have been assigned by the time the mesh is
> finalized (when you get the asset complete event for the mesh.) I know
> that this is not the case for many parsers, but that's a bug.
>
> For now you're gonna have to work around it somehow, until I've fixed
> the issue.
>
> Cheers
> /R
>
> On May 25, 12:03 am, Choons <[email protected]> wrote:
>
>
>
>
>
>
>
> > hi gang - am wondering when I parse in an OBJ or MD2  or other format
> > that specifies a material how I can catch in the code when the
> > automatic assignment of the material to the mesh happens. For example
> > I have been parsing in numerous md2 files into my app and I catch the
> > mesh, bitmap, and animator loads on the ASSET_COMPLETE event and name
> > them so I know what goes with what in the library. I'd like to catch
> > an event on the automatic material assignment so I can name the
> > material something more descriptive than the default
> > material01,02,03,etc. Can I do that?

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