when you say doesn't work, what exactly is it doing wrong? any error codes?
On May 25, 11:38 am, bryan rickertsen <[email protected]> wrote: > This may just be a molehill issue, but since there is lots of molehill > expertise in this group, I am hoping someone can suggest a way to find > a solution. > > I am working on a video game. I began in Papervision3D in 2010. > Because of unsatisfactory performance, I converted to Away3D 3.6/FP10 > in early 2011. Also for performance reasons, the strategic design of > the game involves creating each game level in its own swf and using a > master swf to unload the current swf level and load the next swf game > level when needed. The strategy worked in Away3D 3.6/FP10. However, > on slower machines the game ran at only 2-4 fps. So I am now > converting to Broomstick/Molehill. The game levels are great in > Broomstick/Molehill and we are even enhancing some of our graphics. > However, in Broomstick/Molehill, I am not able to make the same swf > loading logic work. Here is my loader logic: > > package { > import flash.display.MovieClip; > import flash.events.Event; > import flash.events.MouseEvent; > import flash.media.Sound; > import flash.net.URLRequest; > import flash.display.Loader; > > public class Test1Stub extends MovieClip { > public var swfcounter:int=0; > public var loader:Loader=new Loader ; > public var mcExternal:MovieClip; > private var startup:Startup; > public var Introswf:MovieClip; > public var Playerdimensions:Object; > > public function Test1Stub():void { > startup=parent as Startup; > loadswf(); > } > > function loadswf():void { > this.addChild(loader); > > loader.load(new URLRequest("Test1.swf")); > > loader.contentLoaderInfo.addEventListener(Event.COMPLETE,swfIn); > } > > function swfIn(e:Event):void { > loader.x=0; > loader.y=0; > > loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,swfIn); > Introswf=loader.content as MovieClip; > loader.addEventListener("close",unloadSWF); > } > function unloadSWF(event:Event):void { > loader.unloadAndStop(); > removeChild(loader); > loader.removeEventListener("close",unloadSWF); > loadnewswf(); > } > public function loadnewswf():void { > startup.stepAhead("Test2"); > > } > } > > } > > Also, in the swf to be loaded, I use this logic: > > if (stage == null) > { > > this.addEventListener(Event.ADDED_TO_STAGE,addstagelisteners); > } > private function addstagelisteners(e:Event):void > { > stage.frameRate = 30; > createUI(); > > stage.addEventListener(Event.ENTER_FRAME,onEnterFramex); > init() > } > > Does anyone have any idea why this would work for FP10 but not FP11, > or how to make it work in FP11. > > Thanks for your help. > > Bryan Rickertsen
