when you say doesn't work, what exactly is it doing wrong? any error
codes?

On May 25, 11:38 am, bryan rickertsen <[email protected]>
wrote:
> This may just be a molehill issue, but since there is lots of molehill
> expertise in this group, I am hoping someone can suggest a way to find
> a solution.
>
> I am working on a video game.  I began in Papervision3D in 2010.
> Because of unsatisfactory performance, I converted to Away3D 3.6/FP10
> in early 2011.  Also for performance reasons, the strategic design of
> the game involves creating each game level in its own swf and using a
> master swf to unload the current swf level and load the next swf game
> level when needed.  The strategy worked in Away3D 3.6/FP10.  However,
> on slower machines the game ran at only 2-4 fps.  So I am now
> converting to Broomstick/Molehill.  The game levels are great in
> Broomstick/Molehill and we are even enhancing some of our graphics.
> However, in Broomstick/Molehill, I am not able to make the same swf
> loading logic work.  Here is my loader logic:
>
> package {
>         import flash.display.MovieClip;
>         import flash.events.Event;
>         import flash.events.MouseEvent;
>         import flash.media.Sound;
>         import flash.net.URLRequest;
>         import flash.display.Loader;
>
>         public class Test1Stub extends MovieClip {
>                 public var swfcounter:int=0;
>                 public var loader:Loader=new Loader  ;
>                 public var mcExternal:MovieClip;
>                 private var startup:Startup;
>                 public var Introswf:MovieClip;
>                 public var Playerdimensions:Object;
>
>                 public function Test1Stub():void {
>                         startup=parent as Startup;
>                         loadswf();
>                 }
>
>                 function loadswf():void {
>                         this.addChild(loader);
>
>                         loader.load(new URLRequest("Test1.swf"));
>                         
> loader.contentLoaderInfo.addEventListener(Event.COMPLETE,swfIn);
>                 }
>
>                 function swfIn(e:Event):void {
>                         loader.x=0;
>                         loader.y=0;
>                         
> loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,swfIn);
>                         Introswf=loader.content as MovieClip;
>                         loader.addEventListener("close",unloadSWF);
>                 }
>                 function unloadSWF(event:Event):void {
>                         loader.unloadAndStop();
>                         removeChild(loader);
>                         loader.removeEventListener("close",unloadSWF);
>                         loadnewswf();
>                 }
>                 public function loadnewswf():void {
>                         startup.stepAhead("Test2");
>
>                 }
>         }
>
> }
>
> Also, in the swf to be loaded, I use this logic:
>
> if (stage == null)
>                 {
>                         
> this.addEventListener(Event.ADDED_TO_STAGE,addstagelisteners);
>                 }
> private function addstagelisteners(e:Event):void
>                 {
>                         stage.frameRate = 30;
>                         createUI();
>                         
> stage.addEventListener(Event.ENTER_FRAME,onEnterFramex);
>                         init()
>                 }
>
> Does anyone have any idea why this would work for FP10 but not FP11,
> or how to make it work in FP11.
>
> Thanks for your help.
>
> Bryan Rickertsen

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