Here are the files:
http://www.nanolegends.com/Away3Dswfload/Broomsticktest.zip

Starttest.html starts the master swf.  It loads test1, using
test1stub.  Press shift a to advance to test2 via test2stub.  Press
shift a to advance to test3 via test3stub.

I run it in IE. Run test1.html to see what I expected to see.

Thanks for your time with this.

Bryan

On May 25, 6:30 pm, Choons <[email protected]> wrote:
> sure I'm game to look at it
>
> On May 25, 6:22 pm, bryan rickertsen <[email protected]>
> wrote:
>
>
>
> > Thanks for asking.
>
> > NO error messages.  When I load the swf, I see textfields as expected
> > and
> > AwayStats as expected, but none of the Away3D objects appear. When I
> > just
> > run the swf in my browser, all the objects appear as expected.
>
> > I have a model that demonstrates my problem if you would like to see
> > it.
>
> > On May 25, 12:16 pm, Choons <[email protected]> wrote:
>
> > > when you say doesn't work, what exactly is it doing wrong? any error
> > > codes?
>
> > > On May 25, 11:38 am, bryan rickertsen <[email protected]>
> > > wrote:
>
> > > > This may just be a molehill issue, but since there is lots of molehill
> > > > expertise in this group, I am hoping someone can suggest a way to find
> > > > a solution.
>
> > > > I am working on a video game.  I began in Papervision3D in 2010.
> > > > Because of unsatisfactory performance, I converted to Away3D 3.6/FP10
> > > > in early 2011.  Also for performance reasons, the strategic design of
> > > > the game involves creating each game level in its own swf and using a
> > > > master swf to unload the current swf level and load the next swf game
> > > > level when needed.  The strategy worked in Away3D 3.6/FP10.  However,
> > > > on slower machines the game ran at only 2-4 fps.  So I am now
> > > > converting to Broomstick/Molehill.  The game levels are great in
> > > > Broomstick/Molehill and we are even enhancing some of our graphics.
> > > > However, in Broomstick/Molehill, I am not able to make the same swf
> > > > loading logic work.  Here is my loader logic:
>
> > > > package {
> > > >         import flash.display.MovieClip;
> > > >         import flash.events.Event;
> > > >         import flash.events.MouseEvent;
> > > >         import flash.media.Sound;
> > > >         import flash.net.URLRequest;
> > > >         import flash.display.Loader;
>
> > > >         public class Test1Stub extends MovieClip {
> > > >                 public var swfcounter:int=0;
> > > >                 public var loader:Loader=new Loader  ;
> > > >                 public var mcExternal:MovieClip;
> > > >                 private var startup:Startup;
> > > >                 public var Introswf:MovieClip;
> > > >                 public var Playerdimensions:Object;
>
> > > >                 public function Test1Stub():void {
> > > >                         startup=parent as Startup;
> > > >                         loadswf();
> > > >                 }
>
> > > >                 function loadswf():void {
> > > >                         this.addChild(loader);
>
> > > >                         loader.load(new URLRequest("Test1.swf"));
> > > >                         
> > > > loader.contentLoaderInfo.addEventListener(Event.COMPLETE,swfIn);
> > > >                 }
>
> > > >                 function swfIn(e:Event):void {
> > > >                         loader.x=0;
> > > >                         loader.y=0;
> > > >                         
> > > > loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,swfIn);
> > > >                         Introswf=loader.content as MovieClip;
> > > >                         loader.addEventListener("close",unloadSWF);
> > > >                 }
> > > >                 function unloadSWF(event:Event):void {
> > > >                         loader.unloadAndStop();
> > > >                         removeChild(loader);
> > > >                         loader.removeEventListener("close",unloadSWF);
> > > >                         loadnewswf();
> > > >                 }
> > > >                 public function loadnewswf():void {
> > > >                         startup.stepAhead("Test2");
>
> > > >                 }
> > > >         }
>
> > > > }
>
> > > > Also, in the swf to be loaded, I use this logic:
>
> > > > if (stage == null)
> > > >                 {
> > > >                         
> > > > this.addEventListener(Event.ADDED_TO_STAGE,addstagelisteners);
> > > >                 }
> > > > private function addstagelisteners(e:Event):void
> > > >                 {
> > > >                         stage.frameRate = 30;
> > > >                         createUI();
> > > >                         
> > > > stage.addEventListener(Event.ENTER_FRAME,onEnterFramex);
> > > >                         init()
> > > >                 }
>
> > > > Does anyone have any idea why this would work for FP10 but not FP11,
> > > > or how to make it work in FP11.
>
> > > > Thanks for your help.
>
> > > > Bryan Rickertsen- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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