huh - well I looked at it, but it's a weird problem. The first thing I noticed is the mouse cursor changing to a text selector on most of the page which makes me think your text field is covering most of the screen. Strangely though, I can't even tell how you added that text since it isn't in the code anywhere I can find. If I was you, instead of scrolling that text in one big field, I'd add a single text field each for your post render and framecount values and then just update the text value. Choose an outline or background color for the text fields so you can see whether they are out of the way.
On May 25, 7:10 pm, bryan rickertsen <[email protected]> wrote: > Here are the files:http://www.nanolegends.com/Away3Dswfload/Broomsticktest.zip > > Starttest.html starts the master swf. It loads test1, using > test1stub. Press shift a to advance to test2 via test2stub. Press > shift a to advance to test3 via test3stub. > > I run it in IE. Run test1.html to see what I expected to see. > > Thanks for your time with this. > > Bryan > > On May 25, 6:30 pm, Choons <[email protected]> wrote: > > > > > > > > > sure I'm game to look at it > > > On May 25, 6:22 pm, bryan rickertsen <[email protected]> > > wrote: > > > > Thanks for asking. > > > > NO error messages. When I load the swf, I see textfields as expected > > > and > > > AwayStats as expected, but none of the Away3D objects appear. When I > > > just > > > run the swf in my browser, all the objects appear as expected. > > > > I have a model that demonstrates my problem if you would like to see > > > it. > > > > On May 25, 12:16 pm, Choons <[email protected]> wrote: > > > > > when you say doesn't work, what exactly is it doing wrong? any error > > > > codes? > > > > > On May 25, 11:38 am, bryan rickertsen <[email protected]> > > > > wrote: > > > > > > This may just be a molehill issue, but since there is lots of molehill > > > > > expertise in this group, I am hoping someone can suggest a way to find > > > > > a solution. > > > > > > I am working on a video game. I began in Papervision3D in 2010. > > > > > Because of unsatisfactory performance, I converted to Away3D 3.6/FP10 > > > > > in early 2011. Also for performance reasons, the strategic design of > > > > > the game involves creating each game level in its own swf and using a > > > > > master swf to unload the current swf level and load the next swf game > > > > > level when needed. The strategy worked in Away3D 3.6/FP10. However, > > > > > on slower machines the game ran at only 2-4 fps. So I am now > > > > > converting to Broomstick/Molehill. The game levels are great in > > > > > Broomstick/Molehill and we are even enhancing some of our graphics. > > > > > However, in Broomstick/Molehill, I am not able to make the same swf > > > > > loading logic work. Here is my loader logic: > > > > > > package { > > > > > import flash.display.MovieClip; > > > > > import flash.events.Event; > > > > > import flash.events.MouseEvent; > > > > > import flash.media.Sound; > > > > > import flash.net.URLRequest; > > > > > import flash.display.Loader; > > > > > > public class Test1Stub extends MovieClip { > > > > > public var swfcounter:int=0; > > > > > public var loader:Loader=new Loader ; > > > > > public var mcExternal:MovieClip; > > > > > private var startup:Startup; > > > > > public var Introswf:MovieClip; > > > > > public var Playerdimensions:Object; > > > > > > public function Test1Stub():void { > > > > > startup=parent as Startup; > > > > > loadswf(); > > > > > } > > > > > > function loadswf():void { > > > > > this.addChild(loader); > > > > > > loader.load(new URLRequest("Test1.swf")); > > > > > > > > > > loader.contentLoaderInfo.addEventListener(Event.COMPLETE,swfIn); > > > > > } > > > > > > function swfIn(e:Event):void { > > > > > loader.x=0; > > > > > loader.y=0; > > > > > > > > > > loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,swfIn); > > > > > Introswf=loader.content as MovieClip; > > > > > loader.addEventListener("close",unloadSWF); > > > > > } > > > > > function unloadSWF(event:Event):void { > > > > > loader.unloadAndStop(); > > > > > removeChild(loader); > > > > > loader.removeEventListener("close",unloadSWF); > > > > > loadnewswf(); > > > > > } > > > > > public function loadnewswf():void { > > > > > startup.stepAhead("Test2"); > > > > > > } > > > > > } > > > > > > } > > > > > > Also, in the swf to be loaded, I use this logic: > > > > > > if (stage == null) > > > > > { > > > > > > > > > > this.addEventListener(Event.ADDED_TO_STAGE,addstagelisteners); > > > > > } > > > > > private function addstagelisteners(e:Event):void > > > > > { > > > > > stage.frameRate = 30; > > > > > createUI(); > > > > > > > > > > stage.addEventListener(Event.ENTER_FRAME,onEnterFramex); > > > > > init() > > > > > } > > > > > > Does anyone have any idea why this would work for FP10 but not FP11, > > > > > or how to make it work in FP11. > > > > > > Thanks for your help. > > > > > > Bryan Rickertsen- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > > - Show quoted text -
