On mobile devices you can , if it is Android SDK ,to use OpenGL ES.That is
what I would do for mobile as it would be much faster than via Flash Player
.
On Wed, May 25, 2011 at 8:05 PM, Choons <[email protected]> wrote:

> consistency is one advantage. You don't have to worry about how
> browser X implements 3D vs browser Y's different implementation of the
> supposedly same standard (hello Microsuck). Speaking of molehill, Rob
> or any of the devs been told by Adobe a possible release date for FP
> 11? With the tremendous amount of work you guys have been doing to
> make Flash 3D actually usable by normal humans I'd hope they keep you
> very much in the loop about that.
>
> On May 25, 11:29 am, Paul T <[email protected]> wrote:
> > Hello all,
> >
> > A client of mine wants to know why he should use Flash for a 3D
> > project instead of OpenGL.
> >
> > What are the major advantages? Is it simply aesthetic?
> >
> > If anyone has any thoughts, then please let me know!
> >
> > Much appreciated,
> >
> > Paul
>



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Michael Ivanov ,Programmer
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