On mobile devices you can , if it is Android SDK ,to use OpenGL ES.That is what I would do for mobile as it would be much faster than via Flash Player . On Wed, May 25, 2011 at 8:05 PM, Choons <[email protected]> wrote:
> consistency is one advantage. You don't have to worry about how > browser X implements 3D vs browser Y's different implementation of the > supposedly same standard (hello Microsuck). Speaking of molehill, Rob > or any of the devs been told by Adobe a possible release date for FP > 11? With the tremendous amount of work you guys have been doing to > make Flash 3D actually usable by normal humans I'd hope they keep you > very much in the loop about that. > > On May 25, 11:29 am, Paul T <[email protected]> wrote: > > Hello all, > > > > A client of mine wants to know why he should use Flash for a 3D > > project instead of OpenGL. > > > > What are the major advantages? Is it simply aesthetic? > > > > If anyone has any thoughts, then please let me know! > > > > Much appreciated, > > > > Paul > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
