Oh! Tank you so much! I used the away3d-core-broomstick and the loading time was reduces tremendously. Thanks, now I just need to get the code to load faster (times out after about 1600 triangles) and get a higher framerate when using plenty of triangles.
Thank you once again. On 28 Maj, 19:34, Choons <[email protected]> wrote: > I'd suggest search the group for the recent Merge class usage and find > the example on the Away3D GitHub > > On May 28, 11:39 am, Frim <[email protected]> wrote: > > > > > > > > > Hi everyone! > > > I'm quite new to Away 3D and I'm having trouble with the loading time. > > I'm using FlashDevelop and the new away3d_4_0_0_molehill. > > I have created a bunch of triangles witch together creates a "map". > > Right now I'm using 3 x 3 tiles where each tile consists of 4 > > triangles. So there's a total of 36 triangles. > > The loading time for this "map" is about 8 seconds. If i want to use a > > map with thousands of tiles the loadingtime will be waaay to long. > > > Any idés on how to lower the loadtime?
