Oh! Tank you so much! I used the away3d-core-broomstick and the
loading time was reduces tremendously. Thanks, now I just need to get
the code to load faster (times out after about 1600 triangles) and get
a higher framerate when using plenty of triangles.

Thank you once again.

On 28 Maj, 19:34, Choons <[email protected]> wrote:
> I'd suggest search the group for the recent Merge class usage and find
> the example on the Away3D GitHub
>
> On May 28, 11:39 am, Frim <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi everyone!
>
> > I'm quite new to Away 3D and I'm having trouble with the loading time.
> > I'm using FlashDevelop and the new away3d_4_0_0_molehill.
> > I have created a bunch of triangles witch together creates a "map".
> > Right now I'm using 3 x 3 tiles where each tile consists of 4
> > triangles. So there's a total of 36 triangles.
> > The loading time for this "map" is about 8 seconds. If i want to use a
> > map with thousands of tiles the loadingtime will be waaay to long.
>
> > Any idés on how to lower the loadtime?

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