It did reduce the time between when the code has been ran and the
video is loaded on the page. But the code is still running as it did
before, that's way I can't have more than about 1600 triangles before
it times out. But what I think I need to do, to fix that problem, is
to speed up my code.
What do you mean with Format? And what's Mb's?  Sorry for the noob
questions.

Thanks

On 29 Maj, 00:20, Fabrice3D <[email protected]> wrote:
> Merge would speed up FPS, lower RAM and processes, but would not reduce your 
> loading time.
> What is the format you are using? How many mb's?
> Keep in mind that regular shapes are quite easy to generate runtime. Means 
> you could load only the bimaps...
>
> Fabrice
>
> On May 28, 2011, at 7:34 PM, Choons wrote:
>
>
>
>
>
>
>
> > I'd suggest search the group for the recent Merge class usage and find
> > the example on the Away3D GitHub
>
> > On May 28, 11:39 am, Frim <[email protected]> wrote:
> >> Hi everyone!
>
> >> I'm quite new to Away 3D and I'm having trouble with the loading time.
> >> I'm using FlashDevelop and the new away3d_4_0_0_molehill.
> >> I have created a bunch of triangles witch together creates a "map".
> >> Right now I'm using 3 x 3 tiles where each tile consists of 4
> >> triangles. So there's a total of 36 triangles.
> >> The loading time for this "map" is about 8 seconds. If i want to use a
> >> map with thousands of tiles the loadingtime will be waaay to long.
>
> >> Any idés on how to lower the loadtime?

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