I finally figured out how to merge. And the result was grate. Now I
can have a huge map made out of thousands of triangles and it's lag
free. Though I now is upon another problem.
I need to be able to interact with the triangles by clicking them and
"highlight" them. But now the whole map is counted as one mesh. Is
there a way to still have the ability to interact with the triangles
and not lose the high frame rate?

Best Regards, Fredrik Johansson



On 28 Maj, 19:34, Choons <[email protected]> wrote:
> I'd suggest search the group for the recent Merge class usage and find
> the example on the Away3D GitHub
>
> On May 28, 11:39 am, Frim <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi everyone!
>
> > I'm quite new to Away 3D and I'm having trouble with the loadingtime.
> > I'm using FlashDevelop and the new away3d_4_0_0_molehill.
> > I have created a bunch of triangles witch together creates a "map".
> > Right now I'm using 3 x 3 tiles where each tile consists of 4
> > triangles. So there's a total of 36 triangles.
> > The loadingtimefor this "map" is about 8 seconds. If i want to use a
> > map with thousands of tiles the loadingtime will be waaay to long.
>
> > Any idés on how to lower the loadtime?

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