I finally figured out how to merge. And the result was grate. Now I can have a huge map made out of thousands of triangles and it's lag free. Though I now is upon another problem. I need to be able to interact with the triangles by clicking them and "highlight" them. But now the whole map is counted as one mesh. Is there a way to still have the ability to interact with the triangles and not lose the high frame rate?
Best Regards, Fredrik Johansson On 28 Maj, 19:34, Choons <[email protected]> wrote: > I'd suggest search the group for the recent Merge class usage and find > the example on the Away3D GitHub > > On May 28, 11:39 am, Frim <[email protected]> wrote: > > > > > > > > > Hi everyone! > > > I'm quite new to Away 3D and I'm having trouble with the loadingtime. > > I'm using FlashDevelop and the new away3d_4_0_0_molehill. > > I have created a bunch of triangles witch together creates a "map". > > Right now I'm using 3 x 3 tiles where each tile consists of 4 > > triangles. So there's a total of 36 triangles. > > The loadingtimefor this "map" is about 8 seconds. If i want to use a > > map with thousands of tiles the loadingtime will be waaay to long. > > > Any idés on how to lower the loadtime?
