it might be a well known Flash issue. For some unknown reason the default behavior of AS3 is to use strong referencing in event listeners. That creates a problem where a reference to a removed object stays in memory. Check out this article on the problem http://gskinner.com/blog/archives/2006/07/as3_weakly_refe.html
On May 31, 10:39 am, colouredfunk <[email protected]> wrote: > There still seems to be a basic memory leak in 3.6. > > I'm dynamically creating new geometry, then later removing it, but the > memory only keeps on getting higher...I've removed all references the > planes and materials but no matter what I try the memory never > decreases. > > Does anyone know how I can prevent this from happening? I need to fix > this today/tonight... I've run out of options..Do other 3D engines > also suffer from the same bug? > > Does broomstick have this problem? Can I create a EXE from a SWF 11? > > Many thanks on anyone that can help me out!
