it might be a well known Flash issue. For some unknown reason the
default behavior of AS3 is to use strong referencing in event
listeners. That creates a problem where a reference to a removed
object stays in memory. Check out this article on the problem
http://gskinner.com/blog/archives/2006/07/as3_weakly_refe.html

On May 31, 10:39 am, colouredfunk <[email protected]> wrote:
> There still seems to be a basic memory leak in 3.6.
>
> I'm dynamically creating new geometry, then later removing it, but the
> memory only keeps on getting higher...I've removed all references the
> planes and materials but no matter what I try the memory never
> decreases.
>
> Does anyone know how I can prevent this from happening? I need to fix
> this today/tonight... I've run out of options..Do other 3D engines
> also suffer from the same bug?
>
> Does broomstick have this problem? Can I create a EXE from a SWF 11?
>
> Many thanks on anyone that can help me out!

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