Thanks for your replies.

I'm not added any event listeners to the objects..

Is it worth checking out broomstick do you think? I need the end
deliverable to be an EXE, not sure if that is possible?





On May 31, 4:44 pm, Choons <[email protected]> wrote:
> it might be a well known Flash issue. For some unknown reason the
> default behavior of AS3 is to use strong referencing in event
> listeners. That creates a problem where a reference to a removed
> object stays in memory. Check out this article on the 
> problemhttp://gskinner.com/blog/archives/2006/07/as3_weakly_refe.html
>
> On May 31, 10:39 am, colouredfunk <[email protected]> wrote:
>
>
>
>
>
>
>
> > There still seems to be a basic memory leak in 3.6.
>
> > I'm dynamically creating new geometry, then later removing it, but the
> > memory only keeps on getting higher...I've removed all references the
> > planes and materials but no matter what I try the memory never
> > decreases.
>
> > Does anyone know how I can prevent this from happening? I need to fix
> > this today/tonight... I've run out of options..Do other 3D engines
> > also suffer from the same bug?
>
> > Does broomstick have this problem? Can I create a EXE from a SWF 11?
>
> > Many thanks on anyone that can help me out!

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