Hi - I've been working on a flying demo and have started looking at ways to create a procedural terrain that always fills in ahead of the flight direction and is destroyed as it scrolls off the screen. I'm partial to a diamond-square approach but wanted to check in here to get ideas before I proceed. How would you guys go about it in Broomstick?
- [away3d] Broomstick best way to do procedural terrain? Choons