hell yeah David's demo on JITB has me stoked. http://www.derschmale.com/2010/10/07/ray-tracing-with-pixel-bender-using-jitb/
Now how can I do exactly that in Broomstick? I'm studying his source code now. The 2nd preview release of Pixel Bender 3D is out but sadly looping is still not implemented so the same main issue he mentions in his article remains. God it looks cool though On Jun 6, 11:47 am, Michael Iv <explomas...@gmail.com> wrote: > David Lenaerts, Away3D team member .He has got an article on terrain > raymarching > his blog "Der Schmale" > Also these two articles are very informative.I also want to develop such a > utility but have to much work now.If Away could put such a tool into the > framework it could be really nice. > > http://www.subblue.com/blog/2009/3/7/tracing_a_terrain > > http://iquilezles.org/www/articles/terrainmarching/terrainmarching.htm > <http://www.subblue.com/blog/2009/3/7/tracing_a_terrain> > > > > > > > > > > On Mon, Jun 6, 2011 at 7:35 PM, Choons <chadkim...@gmail.com> wrote: > > @Ringo I'm interested to see what I've come up with too ; ) I'll post > > it soon. No Bullet Flash in it yet but that is next. > > > @Michael which David? There's about 4 regular Dave's on here. > > > I got my head around (tried to) some multi-fractal solutions like > > rescale-and-add and noise synthesis this weekend. They look like good > > solutions to handle creating terrain on the fly that can also do LoD, > > but how to texture/color them isn't obvious to me. I'm hoping not to > > to have to reinvent the wheel here if someone has already got a > > working solution. > > > On Jun 6, 1:46 am, Michael Iv <explomas...@gmail.com> wrote: > > > I think you should talk to David > > > > On Mon, Jun 6, 2011 at 9:31 AM, ringodotnl <spee...@gmail.com> wrote: > > > > Hey Choons, > > > > > Interested to see what you come up with. > > > > > On Jun 5, 7:55 am, Choons <chadkim...@gmail.com> wrote: > > > > > Hi - I've been working on a flying demo and have started looking at > > > > > ways to create a procedural terrain that always fills in ahead of the > > > > > flight direction and is destroyed as it scrolls off the screen. I'm > > > > > partial to a diamond-square approach but wanted to check in here to > > > > > get ideas before I proceed. How would you guys go about it in > > > > > Broomstick? > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > > Tel:054-4962254 > > > mich...@neurotech.co.il > > > t...@neurotech.co.il > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > mich...@neurotech.co.il > t...@neurotech.co.il