Nice, I've made my own class in the previous version of away3D (using Delaunay triangulation). I use it for generation of big terrain with a huge points list (datas from IGN France) I should try to export my project in the broomstick version using your class to see the difference.
On 9 juin, 12:54, Michael Iv <explomas...@gmail.com> wrote: > Very cool ,when I think about it (about Delaunay mesh) may be it is going > to be a possible solution for Choons trying to make dynamic terrain > > > > > > > > > > On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <fabric...@gmail.com> wrote: > > Hi all,D > > > I've just added 2 new classes to Broomstick > > and 1 example class. > > > - DelaunayMesh: > > Located in "extrusions" package this class allows you to generate meshes > > from (random) vectors. At least 3 are required. > > This is very usefull in many cases, such as terrain building from > > pointclouds data, closing shapes, architectural generation, editing tools > > (such as Prefab ;) ) etc etc > > > - Trident > > Our good old dev friend is back, but this time, located into "debug" > > package instead of primitives > > It works exactly as the previous versions, except you are now also able to > > change it's position and it looks a bit more sexy :) > > > - Demo class > > I've added a simple example of a random cloud of vector3d's to mesh using > > the Delaunay class, in the code > > you'll find as well the Trident in action for those new to Away and even > > added a small snippet for the new MeshDebugger in case you've missed my post > > on this one. > > > Cheers, > > Fabrice > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254begin_of_the_skype_highlighting 054-4962254 end_of_the_skype_highlighting > mich...@neurotech.co.il > t...@neurotech.co.il