Nice,
I've made my own class in the previous version of away3D (using
Delaunay triangulation). I use it for generation of big terrain with a
huge points list (datas from IGN France)
I should try to export my project in the broomstick version using your
class to see the difference.




On 9 juin, 12:54, Michael Iv <explomas...@gmail.com> wrote:
> Very cool ,when I think about it (about Delaunay mesh) may be  it is going
> to be a possible solution for  Choons trying to  make dynamic terrain
>
>
>
>
>
>
>
>
>
> On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <fabric...@gmail.com> wrote:
> > Hi all,D
>
> > I've just added 2 new classes to Broomstick
> > and 1 example class.
>
> > - DelaunayMesh:
> > Located in "extrusions" package this class allows you to generate meshes
> > from (random) vectors. At least 3 are required.
> > This is very usefull in many cases, such as terrain building from
> > pointclouds data, closing shapes, architectural generation, editing tools
> > (such as Prefab ;)  ) etc etc
>
> > - Trident
> > Our good old dev friend is back, but this time, located into "debug"
> > package instead of primitives
> > It works exactly as the previous versions, except you are now also able to
> > change it's position and it looks a bit more sexy :)
>
> > - Demo class
> > I've added a simple example of a random cloud of vector3d's to mesh using
> > the Delaunay class, in the code
> > you'll find as well the Trident in action for those new to Away and even
> > added a small snippet for the new MeshDebugger in case you've missed my post
> > on this one.
>
> > Cheers,
> > Fabrice
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254begin_of_the_skype_highlighting            054-4962254      end_of_the_skype_highlighting
> mich...@neurotech.co.il
> t...@neurotech.co.il

Reply via email to