I'm in Holland yes, but the code comes from inside my skull which is still 
French territory :))

On Jun 9, 2011, at 3:16 PM, Michael Iv wrote:

> Not in Holland ? ;)
> 
> On Thu, Jun 9, 2011 at 4:14 PM, Fabrice3D <fabric...@gmail.com> wrote:
> no matter what, it's still "made in France", so it should be ok :))
> 
> Let me know how it performs for you.
> 
> Fabrice
> 
> On Jun 9, 2011, at 2:56 PM, hemgui wrote:
> 
> > Nice,
> > I've made my own class in the previous version of away3D (using
> > Delaunay triangulation). I use it for generation of big terrain with a
> > huge points list (datas from IGN France)
> > I should try to export my project in the broomstick version using your
> > class to see the difference.
> >
> >
> >
> >
> > On 9 juin, 12:54, Michael Iv <explomas...@gmail.com> wrote:
> >> Very cool ,when I think about it (about Delaunay mesh) may be  it is going
> >> to be a possible solution for  Choons trying to  make dynamic terrain
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <fabric...@gmail.com> wrote:
> >>> Hi all,D
> >>
> >>> I've just added 2 new classes to Broomstick
> >>> and 1 example class.
> >>
> >>> - DelaunayMesh:
> >>> Located in "extrusions" package this class allows you to generate meshes
> >>> from (random) vectors. At least 3 are required.
> >>> This is very usefull in many cases, such as terrain building from
> >>> pointclouds data, closing shapes, architectural generation, editing tools
> >>> (such as Prefab ;)  ) etc etc
> >>
> >>> - Trident
> >>> Our good old dev friend is back, but this time, located into "debug"
> >>> package instead of primitives
> >>> It works exactly as the previous versions, except you are now also able to
> >>> change it's position and it looks a bit more sexy :)
> >>
> >>> - Demo class
> >>> I've added a simple example of a random cloud of vector3d's to mesh using
> >>> the Delaunay class, in the code
> >>> you'll find as well the Trident in action for those new to Away and even
> >>> added a small snippet for the new MeshDebugger in case you've missed my 
> >>> post
> >>> on this one.
> >>
> >>> Cheers,
> >>> Fabrice
> >>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> >> Tel:054-4962254begin_of_the_skype_highlighting            054-4962254      
> >> end_of_the_skype_highlighting
> >> mich...@neurotech.co.il
> >> t...@neurotech.co.il
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> mich...@neurotech.co.il
> t...@neurotech.co.il
> 

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