I'm in Holland yes, but the code comes from inside my skull which is still French territory :))
On Jun 9, 2011, at 3:16 PM, Michael Iv wrote: > Not in Holland ? ;) > > On Thu, Jun 9, 2011 at 4:14 PM, Fabrice3D <fabric...@gmail.com> wrote: > no matter what, it's still "made in France", so it should be ok :)) > > Let me know how it performs for you. > > Fabrice > > On Jun 9, 2011, at 2:56 PM, hemgui wrote: > > > Nice, > > I've made my own class in the previous version of away3D (using > > Delaunay triangulation). I use it for generation of big terrain with a > > huge points list (datas from IGN France) > > I should try to export my project in the broomstick version using your > > class to see the difference. > > > > > > > > > > On 9 juin, 12:54, Michael Iv <explomas...@gmail.com> wrote: > >> Very cool ,when I think about it (about Delaunay mesh) may be it is going > >> to be a possible solution for Choons trying to make dynamic terrain > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> On Thu, Jun 9, 2011 at 1:40 PM, Fabrice3D <fabric...@gmail.com> wrote: > >>> Hi all,D > >> > >>> I've just added 2 new classes to Broomstick > >>> and 1 example class. > >> > >>> - DelaunayMesh: > >>> Located in "extrusions" package this class allows you to generate meshes > >>> from (random) vectors. At least 3 are required. > >>> This is very usefull in many cases, such as terrain building from > >>> pointclouds data, closing shapes, architectural generation, editing tools > >>> (such as Prefab ;) ) etc etc > >> > >>> - Trident > >>> Our good old dev friend is back, but this time, located into "debug" > >>> package instead of primitives > >>> It works exactly as the previous versions, except you are now also able to > >>> change it's position and it looks a bit more sexy :) > >> > >>> - Demo class > >>> I've added a simple example of a random cloud of vector3d's to mesh using > >>> the Delaunay class, in the code > >>> you'll find as well the Trident in action for those new to Away and even > >>> added a small snippet for the new MeshDebugger in case you've missed my > >>> post > >>> on this one. > >> > >>> Cheers, > >>> Fabrice > >> > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > >> Tel:054-4962254begin_of_the_skype_highlighting 054-4962254 > >> end_of_the_skype_highlighting > >> mich...@neurotech.co.il > >> t...@neurotech.co.il > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > mich...@neurotech.co.il > t...@neurotech.co.il >