Where exactly is this file? Can you tell me that path relative to the trunk root?
/R On Jun 11, 4:05 pm, Jeffrey Kesselman <jef...@gmail.com> wrote: > I just grabbed this from the SVN trunk last night.... > > Is the SVN no loger current? > > > > > > > > > > On Sat, Jun 11, 2011 at 3:37 PM, richardolsson <r...@richardolsson.se> wrote: > > I don't even know what that example is, and it doesn't exist in SVN or > > Git (anymore) so if you update you will probably see it being removed. > > However, I can tell from the name of the enter-frame handled that I > > probably wrote it at some point. :) > > > I suggest you go get the most recent version of everything and > > experiment with that. > > > Cheers > > /R > > > On Jun 11, 6:25 pm, Jeffrey Kesselman <jef...@gmail.com> wrote: > >> It doesn't look like anything that FB would automatically create. Its > >> in my Broomstick example project pulled from the SVN. Code below: > > >> package > >> { > >> import flash.display.Sprite; > >> import flash.events.Event; > >> import away3d.containers.*; > >> import away3d.lights.PointLight; > >> import flash.display.StageAlign; > >> import flash.display.StageScaleMode; > >> import away3d.primitives.Cube; > > >> public class Main extends Sprite > >> { > > >> private var _view : View3D; > >> //private var _ctr : ObjectContainer3D; > >> private var _light : PointLight; > > >> public function Main() > >> { > >> addEventListener(Event.ADDED_TO_STAGE, init); > > >> } > > >> private function init(e:Event):void > >> { > >> _view = new View3D(); > >> initView(); > >> initObjects(); > >> this.addEventListener(Event.ENTER_FRAME, > >> _handleEnterFrame); > >> } > > >> private function initView():void > >> { > >> _view = new View3D(); > > >> this.addChild(_view); > >> _view.camera.x = 50; > >> _view.camera.y = 100; > >> _view.camera.z = -800; > > >> _light = new PointLight(); > >> _light.x = -1000; > >> _light.y = 1000; > >> _light.z = -1000; > >> _light.radius = 1000; > >> _light.fallOff = 4000; > >> _light.color = 0x66FFFFF; > > >> _view.scene.addChild(_light); > > >> stage.scaleMode = StageScaleMode.NO_SCALE; > >> stage.align = StageAlign.TOP_LEFT; > >> stage.addEventListener(Event.RESIZE, > >> onStageResize); > >> } > > >> private function initObjects():void > >> { > >> var cube:Cube = new Cube(); > >> _view.scene.addChild(cube); > >> } > > >> private function onStageResize(event : Event) : void > >> { > >> _view.width = stage.stageWidth; > >> _view.height = stage.stageHeight; > >> } > > >> private function _handleEnterFrame(ev : Event) : void > >> { > >> _view.render(); > >> } > >> } > > >> } > >> On Sat, Jun 11, 2011 at 2:13 PM, richardolsson <r...@richardolsson.se> > >> wrote: > >> > What is this "Main.as" that you are referring to? Is it not just what > >> > your IDE (e.g. FlashDevelop) creates as a main entry point? I don't > >> > believe we are supplying any example class called "Main.as", so where > >> > are you getting it from, and what does it contain? > > >> > Cheers > >> > /R > > >> > On Jun 11, 5:56 pm, Jeffrey Kesselman <jef...@gmail.com> wrote: > >> >> So, Main.as looks on paper to be exactly what i am looking for in a > >> >> "HelloWorld", a minimal display of a cube. > > >> >> When i run it however all I get is a black view. > > >> >> is it broken or am I doing something wrong still? AnimatedBitmapTest > >> >> seems to run fine. > > >> >> JK > > >> >> -- > >> >> It's always darkest just before you are eaten by a grue. > > >> -- > >> It's always darkest just before you are eaten by a grue. > > -- > It's always darkest just before you are eaten by a grue.