Where exactly is this file? Can you tell me that path relative to the
trunk root?

/R

On Jun 11, 4:05 pm, Jeffrey Kesselman <jef...@gmail.com> wrote:
> I just grabbed this from the SVN trunk last night....
>
> Is the SVN no loger current?
>
>
>
>
>
>
>
>
>
> On Sat, Jun 11, 2011 at 3:37 PM, richardolsson <r...@richardolsson.se> wrote:
> > I don't even know what that example is, and it doesn't exist in SVN or
> > Git (anymore) so if you update you will probably see it being removed.
> > However, I can tell from the name of the enter-frame handled that I
> > probably wrote it at some point. :)
>
> > I suggest you go get the most recent version of everything and
> > experiment with that.
>
> > Cheers
> > /R
>
> > On Jun 11, 6:25 pm, Jeffrey Kesselman <jef...@gmail.com> wrote:
> >> It doesn't look like anything that FB would automatically create.  Its
> >> in my Broomstick example project pulled from the SVN.  Code below:
>
> >> package
> >> {
> >>         import flash.display.Sprite;
> >>         import flash.events.Event;
> >>         import away3d.containers.*;
> >>         import away3d.lights.PointLight;
> >>         import flash.display.StageAlign;
> >>         import flash.display.StageScaleMode;
> >>         import away3d.primitives.Cube;
>
> >>         public class Main extends Sprite
> >>         {
>
> >>                 private var _view : View3D;
> >>                 //private var _ctr : ObjectContainer3D;
> >>                 private var _light : PointLight;
>
> >>                 public function Main()
> >>                 {
> >>                         addEventListener(Event.ADDED_TO_STAGE, init);
>
> >>                 }
>
> >>                 private function init(e:Event):void
> >>                 {
> >>                         _view = new View3D();
> >>                         initView();
> >>                         initObjects();
> >>                         this.addEventListener(Event.ENTER_FRAME, 
> >> _handleEnterFrame);
> >>                 }
>
> >>                 private function initView():void
> >>                 {
> >>                         _view = new View3D();
>
> >>                         this.addChild(_view);
> >>                         _view.camera.x = 50;
> >>                         _view.camera.y = 100;
> >>                         _view.camera.z = -800;
>
> >>                         _light = new PointLight();
> >>                         _light.x = -1000;
> >>                         _light.y = 1000;
> >>                         _light.z = -1000;
> >>                         _light.radius = 1000;
> >>                         _light.fallOff = 4000;
> >>                         _light.color = 0x66FFFFF;
>
> >>                         _view.scene.addChild(_light);
>
> >>                         stage.scaleMode = StageScaleMode.NO_SCALE;
> >>                         stage.align = StageAlign.TOP_LEFT;
> >>                         stage.addEventListener(Event.RESIZE, 
> >> onStageResize);
> >>                 }
>
> >>                 private function initObjects():void
> >>                 {
> >>                         var cube:Cube = new Cube();
> >>                         _view.scene.addChild(cube);
> >>                 }
>
> >>                 private function onStageResize(event : Event) : void
> >>                 {
> >>                 _view.width = stage.stageWidth;
> >>                 _view.height = stage.stageHeight;
> >>                 }
>
> >>                 private function _handleEnterFrame(ev : Event) : void
> >>                 {
> >>                         _view.render();
> >>                 }
> >>         }
>
> >> }
> >> On Sat, Jun 11, 2011 at 2:13 PM, richardolsson <r...@richardolsson.se> 
> >> wrote:
> >> > What is this "Main.as" that you are referring to? Is it not just what
> >> > your IDE (e.g. FlashDevelop) creates as a main entry point? I don't
> >> > believe we are supplying any example class called "Main.as", so where
> >> > are you getting it from, and what does it contain?
>
> >> > Cheers
> >> > /R
>
> >> > On Jun 11, 5:56 pm, Jeffrey Kesselman <jef...@gmail.com> wrote:
> >> >> So, Main.as looks on paper to be exactly what i am looking for in a
> >> >> "HelloWorld", a minimal display of a cube.
>
> >> >> When i run it however all I get is a black view.
>
> >> >> is it broken or am I doing something wrong still? AnimatedBitmapTest
> >> >> seems to run fine.
>
> >> >> JK
>
> >> >> --
> >> >> It's always darkest just before you are eaten by a grue.
>
> >> --
> >> It's always darkest just before you are eaten by a grue.
>
> --
> It's always darkest just before you are eaten by a grue.

Reply via email to