Hmm. revision 3318 shows on the web, but when I browse with
subversive, it shows 3301 for Examples as the head revision.

On Sun, Jun 12, 2011 at 11:12 AM, Jeffrey Kesselman <jef...@gmail.com> wrote:
> According to my IDE its in
> http://away3d.googlecode.com/svn/trunk/broomstick/Examples/src/Main.as
>
> Having said that, I don't see it from the web browser in the svn today
> so I AM a might confused.....
>
> Is there a good way to check version?  Myu IDe says its revision 3301 (I 
> think)
>
> On Sun, Jun 12, 2011 at 12:57 AM, richardolsson <r...@richardolsson.se> wrote:
>> Where exactly is this file? Can you tell me that path relative to the
>> trunk root?
>>
>> /R
>>
>> On Jun 11, 4:05 pm, Jeffrey Kesselman <jef...@gmail.com> wrote:
>>> I just grabbed this from the SVN trunk last night....
>>>
>>> Is the SVN no loger current?
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Sat, Jun 11, 2011 at 3:37 PM, richardolsson <r...@richardolsson.se> 
>>> wrote:
>>> > I don't even know what that example is, and it doesn't exist in SVN or
>>> > Git (anymore) so if you update you will probably see it being removed.
>>> > However, I can tell from the name of the enter-frame handled that I
>>> > probably wrote it at some point. :)
>>>
>>> > I suggest you go get the most recent version of everything and
>>> > experiment with that.
>>>
>>> > Cheers
>>> > /R
>>>
>>> > On Jun 11, 6:25 pm, Jeffrey Kesselman <jef...@gmail.com> wrote:
>>> >> It doesn't look like anything that FB would automatically create.  Its
>>> >> in my Broomstick example project pulled from the SVN.  Code below:
>>>
>>> >> package
>>> >> {
>>> >>         import flash.display.Sprite;
>>> >>         import flash.events.Event;
>>> >>         import away3d.containers.*;
>>> >>         import away3d.lights.PointLight;
>>> >>         import flash.display.StageAlign;
>>> >>         import flash.display.StageScaleMode;
>>> >>         import away3d.primitives.Cube;
>>>
>>> >>         public class Main extends Sprite
>>> >>         {
>>>
>>> >>                 private var _view : View3D;
>>> >>                 //private var _ctr : ObjectContainer3D;
>>> >>                 private var _light : PointLight;
>>>
>>> >>                 public function Main()
>>> >>                 {
>>> >>                         addEventListener(Event.ADDED_TO_STAGE, init);
>>>
>>> >>                 }
>>>
>>> >>                 private function init(e:Event):void
>>> >>                 {
>>> >>                         _view = new View3D();
>>> >>                         initView();
>>> >>                         initObjects();
>>> >>                         this.addEventListener(Event.ENTER_FRAME, 
>>> >> _handleEnterFrame);
>>> >>                 }
>>>
>>> >>                 private function initView():void
>>> >>                 {
>>> >>                         _view = new View3D();
>>>
>>> >>                         this.addChild(_view);
>>> >>                         _view.camera.x = 50;
>>> >>                         _view.camera.y = 100;
>>> >>                         _view.camera.z = -800;
>>>
>>> >>                         _light = new PointLight();
>>> >>                         _light.x = -1000;
>>> >>                         _light.y = 1000;
>>> >>                         _light.z = -1000;
>>> >>                         _light.radius = 1000;
>>> >>                         _light.fallOff = 4000;
>>> >>                         _light.color = 0x66FFFFF;
>>>
>>> >>                         _view.scene.addChild(_light);
>>>
>>> >>                         stage.scaleMode = StageScaleMode.NO_SCALE;
>>> >>                         stage.align = StageAlign.TOP_LEFT;
>>> >>                         stage.addEventListener(Event.RESIZE, 
>>> >> onStageResize);
>>> >>                 }
>>>
>>> >>                 private function initObjects():void
>>> >>                 {
>>> >>                         var cube:Cube = new Cube();
>>> >>                         _view.scene.addChild(cube);
>>> >>                 }
>>>
>>> >>                 private function onStageResize(event : Event) : void
>>> >>                 {
>>> >>                 _view.width = stage.stageWidth;
>>> >>                 _view.height = stage.stageHeight;
>>> >>                 }
>>>
>>> >>                 private function _handleEnterFrame(ev : Event) : void
>>> >>                 {
>>> >>                         _view.render();
>>> >>                 }
>>> >>         }
>>>
>>> >> }
>>> >> On Sat, Jun 11, 2011 at 2:13 PM, richardolsson <r...@richardolsson.se> 
>>> >> wrote:
>>> >> > What is this "Main.as" that you are referring to? Is it not just what
>>> >> > your IDE (e.g. FlashDevelop) creates as a main entry point? I don't
>>> >> > believe we are supplying any example class called "Main.as", so where
>>> >> > are you getting it from, and what does it contain?
>>>
>>> >> > Cheers
>>> >> > /R
>>>
>>> >> > On Jun 11, 5:56 pm, Jeffrey Kesselman <jef...@gmail.com> wrote:
>>> >> >> So, Main.as looks on paper to be exactly what i am looking for in a
>>> >> >> "HelloWorld", a minimal display of a cube.
>>>
>>> >> >> When i run it however all I get is a black view.
>>>
>>> >> >> is it broken or am I doing something wrong still? AnimatedBitmapTest
>>> >> >> seems to run fine.
>>>
>>> >> >> JK
>>>
>>> >> >> --
>>> >> >> It's always darkest just before you are eaten by a grue.
>>>
>>> >> --
>>> >> It's always darkest just before you are eaten by a grue.
>>>
>>> --
>>> It's always darkest just before you are eaten by a grue.
>
>
>
> --
> It's always darkest just before you are eaten by a grue.
>



-- 
It's always darkest just before you are eaten by a grue.

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