awesome, cheers fabrice, also unfortunately choons i also built it with
latest, latest flash player from pre-release program so maybe thats why or
maybe i just need to have another look at my code and make sure stuff is
being destroyed correctly

On Wed, Jun 15, 2011 at 10:25 AM, Fabrice3D <fabric...@gmail.com> wrote:

> Also anyone know if they have planned to have elevation work on custom
> meshes or a return to the old heightmap methods as i would like to apply
> heightmaps to spheres and models also??
>
> yes, the heightmapModifier will be restored.
>
> Fabrice
>
> On Jun 15, 2011, at 11:09 AM, rhys thomas wrote:
>
> ah yeh, well the ram usage seems okay on mine but may be caused by the fact
> im computing the perlin noise on the cpu instead of gpu because im not using
> pixel blender. any help is appreciated? the discworld roundness is a little
> smoke and mirrors trick, the heightmap is generated and then a black bitmap
> with a circle removed from the center is placed over the top, this causes
> the height of surrounding vertices to be 0. Also anyone know if they have
> planned to have elevation work on custom meshes or a return to the old
> heightmap methods as i would like to apply heightmaps to spheres and models
> also??
>
> On Tue, Jun 14, 2011 at 7:25 PM, Choons <chadkim...@gmail.com> wrote:
>
>> they look good. I'm curious how you get that round shape in the
>> discworld example. The flag example appears to have a memory leak- my
>> ram usage jumps up every frame
>>
>> On Jun 14, 7:42 am, rhys thomas <rlthomasga...@gmail.com> wrote:
>> > Hi,
>> > here are two simple little elevation examples, one is just a mock up of
>> a
>> > Discworld and another a sort of controllable flag, hope some people
>> enjoy. I
>> > know there simple as hell and would like to start using pixel blender in
>> > order to create the perlin noise that generates the maps any help on
>> this
>> > would be great?
>> >
>> > Examples:
>> >
>> > http://polygonprophecy.com/molehill/discworldV0/
>> >
>> > http://polygonprophecy.com/molehill/heightMap/
>>
>
>
>

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