On further testing this found to be an issue with debugging version of molehill. On installing release version of molehill, my app works with no crash and all models are loaded with textures.
With debugging build the problem still occurs in MaterialPassBase class's render function's call, context.drawTriangles (from playerglobal.swc). I'm using latest playerglobal from molehill beta site. Can someone help me please. I'm unable to debug my app. This is a problem with all debugging versions of molehill on IE, FF, Mac. Vamsi
