On further testing this found to be an issue with debugging version of
molehill. On installing release version of molehill, my app works with
no crash and all models are loaded with textures.

With debugging build the problem still occurs in MaterialPassBase
class's render  function's call, context.drawTriangles (from
playerglobal.swc). I'm using latest playerglobal from molehill beta
site.

Can someone help me please. I'm unable to debug my app. This is a
problem with all debugging versions of molehill on IE, FF, Mac.

Vamsi

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