Make sure that you get your Away3D code from GitHub (which always hosts the most recent version) and that you use the fp11 repository for the public beta of FP11, or the broomstick repository for the incubator version of FP11.
The public beta of FP11 has both release (32 and 64 bit) and debugger versions available. Cheers /R On Jul 26, 9:30 pm, Vamsi <[email protected]> wrote: > On further testing this found to be an issue with debugging version of > molehill. On installing release version of molehill, my app works with > no crash and all models are loaded with textures. > > With debugging build the problem still occurs in MaterialPassBase > class's render function's call, context.drawTriangles (from > playerglobal.swc). I'm using latest playerglobal from molehill beta > site. > > Can someone help me please. I'm unable to debug my app. This is a > problem with all debugging versions of molehill on IE, FF, Mac. > > Vamsi
