Hi
I am currently trying to upgrade my 3D map engine from 3.6 to 4.0.
I used to use TextureQueue, but it seems we have to use AssetLibrary
class now.
My problem is that i can't embed the assets in my swf's, i need to load
them then to build dynamically the objects.
In 3.6, i was using 2 texturequeues feeded with xmls, one to load the
texture, the other to load the normalmaps, and when i was sure
everyhting was well laoded, i loaded the 3ds and build the objetcs and
the meshes with good textures and normal maps.
I have really look everywhere, but i have found no tutorial, niether
explanation anywhere on how to load assets in 4.0.
Anyone could help me ? Is there a solution to "push" urls of assets to
load in the assetlibrary, then to load everthing at once ?
any help would be faaaar welcome
fabrice